Tales of Zesutiria Trophy List

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Master of Zestiria Master of Zestiria
This is proof that you’ve obtained all trophies. We’re thrilled you like the game so much, and we hope to meet you again in future titles!
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Dawn of the Shepherd Dawn of the Shepherd
This is proof that you’ve formed the pact and earned the power of the Shepherd. Now your journey and trials really begin!
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Youth Youth
You’ve been through a lot, but this is proof that you’re still on the right track. Or in the right vessel. Or something. Youth can be tumultuous.
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Trials Overcome Trials Overcome
This is proof that you’ve earned the means to stand up against those whom you must. But beware… Your enemies are more powerful than you can imagine. There’s no way to know whether you can triumph without confronting them directly.
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It All Ends Here It All Ends Here
This is proof that you’re committed to engaging in the final battle. There’s no going back. Onward to the place where it all ends!
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Dusk of the Shepherd Dusk of the Shepherd
This is proof that you’ve witnessed the resolution of this story. Now you can try playing again with various changes to the gameplay, or you might venture into the daunting bonus dungeons.
In Shreds and Tatters In Shreds and Tatters
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Falkewin Hillside without using any items! It’s a steep challenge, but you’ve got what it takes!
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Super Collision Course Super Collision Course
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Glaivend Basin without using any items!
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Fiery Trial Fiery Trial
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Igraine, the Shrine of the Fire Trial, without using any items!
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Writhe in Agony Writhe in Agony
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Morgause, the Shrine of the Earth Trial, without using any items!
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Rest Azure'd Rest Azure’d
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Lefay, the Shrine of the Water Trial, without using any items!
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Newcomer Challenge Newcomer Challenge
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Guinevere, the Shrine of the Wind Trial, without using any items!
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Tear-Soaked Battlefield Tear-Soaked Battlefield
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the second fierce battle at Glaivend Basin without using any items!
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Killing with Kindness Killing with Kindness
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at the Spiritcrest Rayfalke without using any items!
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A Non-Specific Tale A Non-Specific Tale
You defeated some sort of people who came from some sort of place using some sort of means. This is some sort of proof of that. Sort of.
A Life of Moderation A Life of Moderation
Either on (at least) your 2nd playthrough or in Moderate (or greater) difficulty, win the final battle without retrying! If you’re familiar with the game, why not start your first playthrough in Moderate right away? You’ll earn more Grade than in Normal!
A Life of Struggle A Life of Struggle
Either on (at least) your 3rd playthrough or in Hard (or greater) difficulty, win the final battle without retrying! If you can’t feel alive without the icy glare of death at your back, we recommend you start the game in Hard right away! Playing in Hard or higher increases your likelihood of obtaining double-skill equipment!
A Life Facing Malice A Life Facing Malice
Either on (at least) your 4th playthrough or in Intense (or greater) difficulty, win the final battle without retrying! Play long enough in Hard to unlock this more challenging difficulty setting.
A Life Torn Between Order and Chaos A Life Torn Between Order and Chaos
Either on (at least) your 5th playthrough or in Chaos difficulty, win the final battle without retrying! Play long enough in Intense to unlock this ghastly difficulty setting. It’s the only difficulty that offers a chance of obtaining triple-skill equipment!
No Ordinary Customer No Ordinary Customer
Shop Level will increase when you buy, sell, or fuse equipment at shops. This is proof that you’ve fist-bumped the invisible hand of capitalism enough to achieve maximum Shop Level. Secret menus unleashed!
36 Challenges 36 Challenges
This is proof that you’ve collected all 36 anomalous orbs. You’ve poked around in every nook and cranny, you’ve laughed, you’ve cried, you’ve questioned your assumptions… But you made it!
An 'undred Herbs An ‘undred Herbs
This is proof that you’ve picked more than 100 herbs. Don’t hesitate to use them when your initial SC gets low and you’re stranded far from town.
Checking Inn Checking Inn
This is proof that you’ve stayed at inns for a total of 10 nights. Resting at inns can give you extra skill effects in battle thanks to mysterious ingredients in the meals you’re served. You can also engage in chitchat with your companions and restore your initial SC to 100. Such hospitality!
Show of Talent Show of Talent
This is proof that you’ve honed a certain Support Talent enough to be able to teach it to others at the inn. Those who can, do. Those who can even better, teach!
Monolith Monomania Monolith Monomania
This is proof that you’ve found all the stone monoliths and ruminated on their author. Use the battle actions you’ve acquired to unleash the ultimate mystic artes!
Normin Tamer Normin Tamer
This is proof that you’ve found at least 40 normin and convinced them to help out. You’re great at making new friends! But remember, there’s more to come.
Landed Gentry Landed Gentry
This is proof that at least one Lord of the Land has reached Blessing Level 20. Even when they pass to the stars, they find it hard to abandon those over whom they watch. It seems some remnant of their blessing remains even after you finish the game.
Boss of the G-Union Boss of the G-Union
This is proof that you’ve equipped items that activate a Group Union bonus skill. Each basic skill group has a skill corresponding to each of the five elements. It doesn’t matter where on your equipment you have the skills equipped; just equip all five skills in a group to form a Group Union!
Elle Mental Marta Elle Mental Marta
This is proof that you’ve equipped items that activate an Elemental Union bonus skill. Basic skills all correspond to one of five different elements. Equip skills of the same element that line up directly adjacent to each other, and you’ll form an Elemental Union based on how many skills are in the line. Check it out on the skill sheet!
Stacking the Deck Stacking the Deck
This is proof that you’ve equipped items that activate a Stack bonus skill. You can get Stack bonuses by equipping more than one copy of the same skill at once. The more copies of that skill you equip, the cooler your Stack bonus will be!
Having a Blast Having a Blast
This is proof that you’ve reached the maximum Blast Gauge of 9. You can increase your BG using the Stack 3 bonus skill “Blasst”. Coordinate your equipment just right, and you can blast off to new heights.
A Knack for Stacks A Knack for Stacks
This is proof that you’ve created an item of equipment with the same skill in all four slots. That’s at least a Stack 4 bonus skill right there! You can do the Bonus Dance. We won’t judge you.
Divine Intervention Divine Intervention
This is proof that you’ve equipped every skill for a certain element to achieve an E-Union 10 bonus skill. That strange buzzing you hear? It’s your enemies quivering in fear.
Sweet 16 Sweet 16
This is proof that you’ve achieved the Stack 16 bonus skill, the highest echelon of Stack bonuses. Whether this is the end or just the beginning is up to you.
The Blessing Bell The Blessing Bell
This is proof that you’ve sanctified at least one piece of equipment. A super deal that doubles the effect of the skill in the first slot! Of course, if you’re particularly devout, you can also offer this item to the Lord of the Land and secure a more blessed future for our children.
A Double Take A Double Take
This is proof that you’ve acquired equipment with a doubled skill from an enemy drop. Very difficult unless you’re playing in Hard difficulty or higher! There’s a rumor that offering sanctified equipment to a Lord of the Land may increase the chances…
Last Stop on the Fusion Train Last Stop on the Fusion Train
This is proof that you’ve acquired a piece of equipment with a +99 modifier. Sanctify it, and a whole new life awaits you. Aim for 9900 fusions! No, wait, that’s probably not necessary.
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Wishes Transferred Wishes Transferred
This is proof that you’ve reacquired the equipment you carried over from your last playthrough in Lakehaven Heights. Future You is cheering you on, waiting to meet you at the end of the game once more.
Talent Management Talent Management
This is proof that you’ve mastered at least one of the Support Talents. Slow and steady. You can do it. We believe in you.
Making the Grade Making the Grade
This is proof that you’ve received over 50 Grade from one battle. Everyone’s amazed that you didn’t buckle under the pressure. You’ve come so far.
Dietician's Nightmare Dietician’s Nightmare
This is proof that you’ve prepared all available snacks. “The people in my video game eat nothing but cake all day, so I’m sorry, Doctor, you’re full of it.”
I Am the Wind I Am the Wind
This is (WHOOSH) proof that you’ve attained (NEEEAAAROOOOMMM) maximum speed with the (BEEEOOOWWWWWWWW) Windstepping talent.
Micromanager Micromanager
This is proof that you’ve fought many battles while controlling many characters. You can take it slow by changing characters in the Top Menu, but if you want to kick it into high gear, there are battle actions that let you switch in battle on the fly!
Chatterbox Chatterbox
Sometimes, after you’ve found a discovery point or when you’re at a save point, you have the opportunity to push SELECT to initiate a conversation between your companions. This is proof that you’ve experienced many Things and had a lot of Opinions about them.
The Item Collector The Item Collector
This is proof that you’ve collected a great many items, most of which are equipment. The core concept of equipment is the combination of stat boosts and embedded skills. Items you initially dismissed might in fact hold the key to defeating the most formidable foes.
Cruisin' for a Bruisin' Cruisin’ for a Bruisin’
This is proof that you’ve battled a wide swath of enemies. By the way, the more of the same enemy you defeat, the more likely that enemy becomes to drop equipment with skills attached. Time for some population control!
Bookwyrm Bookwyrm
This is proof that you’ve become quite familiar with the Library. How to obtain this is kind of a secret, but if you take the time to do a bit of reading now and then, you should be pleasantly surprised.
Eight Dates With Hate Eight Dates With Hate
This is proof that you’ve returned alive from challenging all eight Malevolent Crucibles. Since each one only allows certain characters to enter, you’ll need mastery of techniques and knowledge for each one of them.
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The Sky's the Limit The Sky’s the Limit
This is proof that you’ve completed all the extra dungeons at difficulty level Normal or above. But further challengers await you, in places you’ve been and places you have yet to be.
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Bested the Worst Bested the Worst
This is proof that you’ve defeated a certain powered-up “someone”. Nothing more can be said, nor does it need to be.
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The Squire's Pact Renewed The Squire’s Pact Renewed
The squire’s pact you’d remembered so fondly is enacted again. What kind of journey will await you this time?
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Severing the Bonds of the Past Severing the Bonds of the Past
The time, place, and opponent are different, but the same score has been settled again. This is proof of your efforts.
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Reencounter with Karma Reencounter with Karma
It wasn’t quite what you’d expected, was it? Nevertheless, this proves you survived a certain battle.
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The Dynamic Duo The Dynamic Duo
Proof that you’ve cleared Naraku in the Malevolent Crucible. You and your partner make quite a team!
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The Speedy Duo The Speedy Duo
Proof that you’ve cleared Naraku in the Malevolent Crucible in a short amount of time. You speed demon, you!
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The Eleventh Duo The Eleventh Duo
Proof that you’ve cleared Naraku in the Malevolent Crucible 11 times.