Unlife Review


Unlife,’ a video game that initially promises an engaging experience through its unique, charming visual style reminiscent of copybook drawings, presents a concept that could lure you at first glance. This artistic choice serves as a strong foundation for the game, suggesting a blend of simplicity and creativity that could appeal to a broad audience. However, this positive first impression is rapidly overshadowed by a myriad of issues and oversights that become apparent soon after you get stuck in.

The most glaring issue encountered in Unlife is the rampant poor spelling and grammar. I am no ambassador of perfect English but god this game is bad! This problem is obvious in cutscenes, game prompts, and even in the messages displayed upon a character’s demise. Basic mistakes like the display message ‘you dead,’ indicate a significant lack of attention to detail. This oversight could have been easily rectified with minimal effort, using any of the numerous free online spelling and grammar tools, raising questions about the developers’ commitment to quality.

you dead unlife
How did this not get picked up by anyone?

The error extends beyond mere textual issues, affecting gameplay mechanics as well. Incorrect button mapping, such as instructing players to press L1 to heal when the correct button is L2, points to a possibly rushed development process with little to no quality assurance (QA) phase. These issues should have been identified and corrected during the playtesting stage, suggesting that the game might not have undergone thorough testing or review. It makes me wonder whether the games name “Unlife” was just an attempt to negate the word “Life” but should have been named “Extinction”?

Besides these initial frustrations, ‘Unlife’ further disappoints with its gameplay. While the game attempts to employ a twin-stick shooter style, it poorly executes this mechanic, resulting in a tedious and often confusing gameplay experience. The inability to move backward efficiently forces players into awkward lateral movements, which feels counterintuitive for a side-scrolling shooter. This design choice, coupled with an unremarkable combat system that lacks depth or strategy, makes for a gameplay experience that is both dull and frustrating. The game’s difficulty spikes not from well-designed challenges but from poorly implemented mechanics and unexpected enemy behaviors, leading to frequent and unfair deaths. Such design flaws suggest a lack of polish and consideration, making ‘Unlife’ feel more like an incomplete project rushed to market rather than a labor of love.

unlife game review

While ‘Unlife’ might initially attract players with its visually charming and unique art style, the game quickly reveals itself to be fraught with numerous flaws that significantly detract from the overall experience. The lack of attention to fundamental details, combined with poor gameplay mechanics and design choices, results in a game that is difficult to recommend. It’s a stark reminder that a compelling visual style alone cannot compensate for a lack of gameplay depth and polish. Overall, ‘Unlife’ is a game that, despite its potential, fails to deliver a satisfying or enjoyable gaming experience.


'Unlife' captivates initially with its charming, unique art style akin to copybook drawings, promising a blend of simplicity and creativity. However, this positive impression is quickly marred by a slew of issues including rampant spelling and grammatical errors, incorrect button mapping, and poorly executed gameplay mechanics. The game's attempt at a twin-stick shooter style falls flat, resulting in a tedious, frustrating experience plagued by awkward movements, lackluster combat, and unfair difficulty spikes. Despite its visual appeal, 'Unlife' suffers from a lack of polish and consideration, making it difficult to recommend and a reminder that visuals alone cannot make up for fundamental gameplay flaws.
  • Unique, charming visual style reminiscent of copybook drawings.
  • Initially appealing concept that could attract a broad audience.
  • Rampant spelling and grammatical errors.
  • Incorrect button mapping indicating possible rushed development and lack of quality assurance.
  • Poorly executed twin-stick shooter mechanics leading to tedious and confusing gameplay.
  • Awkward lateral movements and lack of efficient backward movement.
  • Unremarkable combat system lacking depth or strategy.
  • Unfair difficulty spikes due to poorly implemented mechanics and unexpected enemy behaviors.
  • Overall lack of polish and consideration, suggesting the game was rushed to market.