A Bright Bouncing Boy Stranger Mission Guide

A Bright Bouncing Boy

A Bright Bouncing Boy is a captivating stranger mission in Red Dead Redemption 2 that introduces players to the eccentric inventor Marko Dragic and his groundbreaking inventions. This informative guide will provide an overview of the mission, its objectives, and tips to help you successfully navigate this fascinating encounter with early robotics and the brilliant minds that created them.

Mission Background

The mission begins when Arthur Morgan encounters Marko Dragic in the bustling city of Saint Denis. Dragic is showcasing his latest invention, a remote-controlled boat, and seeks Arthur’s assistance in testing its capabilities. As the mission progresses, Dragic introduces Arthur to his greatest creation – a fully functional automaton – offering players a unique glimpse into the early days of robotics.

Mission Objectives

“A Bright Bouncing Boy” is divided into two parts, each with its own set of objectives. Below is a summary of the objectives for each part:

Part 1: Testing the Remote-Controlled Boat

  1. Meet Marko Dragic in the park in Saint Denis. He can be found near the pond, demonstrating his remote-controlled boat to a small crowd.
  2. Speak with Dragic to initiate the mission and agree to help him test the boat.
  3. Follow Dragic’s instructions to control the boat and destroy the small targets placed in the pond.
  4. Complete the task within the time limit to successfully finish this part of the mission.

Part 2: The Automaton

  1. After waiting for 48 in-game hours, head to Dragic’s laboratory, located in the far northeastern corner of the map, near Doverhill.
  2. Speak with Dragic to learn about his greatest invention, the automaton.
  3. Assist Dragic by activating the three electrical conductors located around the laboratory. You’ll need to do this during a thunderstorm to harness the power of lightning.
  4. Return to Dragic once all three conductors have been activated.
  5. Witness the activation of the automaton and the dramatic conclusion to the mission.

Tips for Completing the Mission

Here are some helpful tips to ensure a smooth completion of “A Bright Bouncing Boy”:

  • During the remote-controlled boat segment, make sure to steer the boat carefully to avoid collisions with the pond’s edges or obstacles.
  • Keep an eye on the time limit during the boat test. Focus on destroying the targets as quickly as possible.
  • When activating the electrical conductors, be aware of your surroundings, as the area around the laboratory can be treacherous and filled with wildlife.
  • Make sure to visit Dragic’s laboratory during a thunderstorm to successfully activate the conductors and witness the automaton’s activation.

Rewards and Mission Completion

Upon completing “A Bright Bouncing Boy,” players will gain access to the unique “Electric Lantern” item, which can be found in Dragic’s laboratory. Additionally, players will have experienced an engaging and educational encounter with the early days of robotics and the eccentric inventors who pioneered this fascinating field.

“A Bright Bouncing Boy” is an intriguing and memorable stranger mission in Red Dead Redemption 2 that offers players the opportunity to delve into the world of early robotics and the brilliant minds behind these groundbreaking inventions. By following this informative guide, you will be well-equipped to navigate the mission’s objectives and successfully complete this extraordinary adventure.

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