Mechanistry has set a March 5, 2026 date for Timberborn’s 1.0 launch, bringing the lumberpunk city-builder out of a four-year Early Access run capped by seven major updates and a million-plus copies sold. The indie hit maintains an Overwhelmingly Positive rating on Steam, underscoring a community that’s been central to its development.
Players can dive into the near-final build today via Steam’s Experimental branch, where the team is rolling out regular updates ahead of release. The 1.0 milestone bundles new content on top of the systems that have defined Timberborn since its September 2021 debut, with fresh end-game targets and season dynamics designed to deepen its sandbox loop.
A new lore trailer narrated by Shaun Dooley—whose credits include Elden Ring and Netflix’s The Witcher—sets the stage for the beavers’ harsh post-human world and the factions vying to thrive within it.

What’s new and what’s returning in 1.0
Timberborn’s hallmark simulation stack remains front and center: 3D water physics, fully 3D terrain, and vertical architecture enable multi-layered settlements shaped by dams, platforms, and dynamic flows. Two distinct beaver factions, the Folktails and the Iron Teeth, pursue different progress paths with unique food production chains, buildings, and architectural styles, reinforcing replayability.
The 1.0 release adds badwater and badtides as dangerous seasonal events alongside droughts, forcing strategic resource planning and settlement design. End-game wonders provide long-horizon objectives to complement the sandbox loop, while new bots expand the construction and automation options across workshops, decorations, and more. Faction-specific mass transit evolves late-game logistics: Folktails employ ziplines, and Iron Teeth build out Tubeway tech to move goods and beavers efficiently through layered cities.

Broader worlds, deeper tools
The roster of built-in maps grows from 7 to 16, giving city planners a wider range of terrain challenges. Official mod support and Steam Workshop integration open the door to community-made content for all players, extending the game’s already robust toolkit and aligning with Mechanistry’s feedback-driven approach.
With the 1.0 build live on the Experimental branch and more updates imminent, Timberborn’s final stretch to launch continues the cadence that has defined its Early Access journey. For players new and returning, March 5 marks a substantial step forward for a city-builder shaped by its community and an independent studio based in Poland.



