Most Interesting Codec Conversations in Metal Gear Solid 2

Most Interesting Codec Conversations

Metal Gear Solid 2: Sons of Liberty is renowned for its deep and engaging narrative, which is further enriched by a wide array of codec conversations. These conversations offer valuable insights into the game’s characters, plot, and lore, as well as provide some entertaining and humorous moments. In this article, we will delve into some of the most interesting codec conversations in Metal Gear Solid 2 and explain how to trigger them.

1. The Parrot Conversation

How to trigger: While playing as Raiden in the Shell 1 Core, B1 Filtration Chamber, locate the parrot in the room and equip your directional microphone. Point the microphone at the parrot and call Colonel Campbell.

This conversation showcases the lighter side of Metal Gear Solid 2, as Raiden and the Colonel discuss the parrot’s ability to mimic human speech. The Colonel even shares a humorous anecdote about his own pet parrot.

2. The Vamp and Fortune Conversation

How to trigger: As Raiden, after defeating Fatman on the heliport, head to the Strut L Perimeter and use your directional microphone to listen in on Vamp and Fortune’s conversation.

This conversation reveals more about the relationship between Vamp and Fortune, two of the game’s primary antagonists. It also offers a glimpse into their motivations and the inner workings of the villainous group, Dead Cell.

3. The Ninja Raiden Conversation

How to trigger: As Raiden, call Pliskin (Snake) after witnessing the Cyborg Ninja’s appearance in the Shell 1 Core, B2 Computer Room.

This conversation provides a fascinating connection to the original Metal Gear Solid game, as Raiden and Pliskin discuss the similarities between the Cyborg Ninja in Sons of Liberty and the one encountered by Solid Snake in Shadow Moses.

4. The Otacon Love Box Conversation

How to trigger: As Raiden, call Otacon after obtaining the cardboard box in Strut E Parcel Room.

This conversation is a humorous nod to the iconic cardboard box, a staple item in the Metal Gear Solid series. Otacon explains the box’s various uses and even shares his love for the simple yet versatile item.

5. The Rose and Raiden Relationship Conversation

How to trigger: As Raiden, call Rose after saving the game multiple times.

This conversation delves into the personal relationship between Raiden and Rose, adding depth to their characters and the game’s story. The dialogue touches on their shared past, their feelings for one another, and the strain that the mission puts on their relationship.

6. President Johnson and Raiden Conversation

How to trigger: As Raiden, equip the directional microphone and point it at President Johnson during the cutscene in the Shell 2 Core, 1F Air Purification Room.

This conversation provides critical information about the game’s overarching plot and the Patriots’ true intentions. It also showcases the complex political landscape within the Metal Gear Solid universe.

7. The Johnny Sasaki Conversation

How to trigger: As Raiden, after locating Emma Emmerich in the Shell 2 Core, B1 Filtration Chamber, call Otacon.

This conversation reveals a connection between Metal Gear Solid 2 and the original Metal Gear Solid, as Otacon mentions Johnny Sasaki, a recurring character in the series. Otacon shares some background information on Johnny, who is known for his frequent gastrointestinal issues and humorous moments throughout the series.

8. The Meryl and Snake Conversation

How to trigger: As Raiden, call Pliskin (Snake) after meeting him for the first time in Strut B Transformer Room.

This conversation references Meryl Silverburgh, a character from the original Metal Gear Solid. Raiden asks Pliskin about her, and Pliskin (Snake) shares his feelings about Meryl, hinting at their history together and the unresolved nature of their relationship.

9. The Godzilla Conversation

How to trigger: As Raiden, call Pliskin (Snake) while looking at one of the movie posters in Strut A Pump Room.

This lighthearted conversation showcases Snake’s love for Godzilla movies. Raiden and Snake discuss the classic film franchise and its impact on popular culture, providing a fun and unexpected moment in the game.

10. The Otacon Sibling Conversation

How to trigger: As Raiden, call Otacon after meeting Emma Emmerich for the first time in the Shell 2 Core, B1 Filtration Chamber.

This conversation delves into the complicated relationship between Otacon and his stepsister, Emma. Otacon shares details about their family’s troubled past, adding depth to both characters and their motivations within the game’s story.

11. The Peter Stillman and Fatman Conversation

How to trigger: As Raiden, equip the directional microphone and point it at Peter Stillman during the cutscene in Strut C Dining Hall.

This conversation offers insight into the relationship between Peter Stillman, the bomb disposal expert, and Fatman, the game’s bomb-making antagonist. It highlights the mentor-student dynamic between the two characters and provides additional context for their actions within the game.

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