Top Video Game Superpowers That Were Underutilized

Ever find yourself with an insanely cool superpower in a video game that you just can’t make proper use of? Like, why give us something so amazing and then not let us flex all of its glory? We’re talking about those underutilized bad boys in this post, recreating the list of top video game superpowers that were underutilized.

We’ve all experienced it, an epic power, but no real use for it. It’s baffling, isn’t it? With so many games centered around spectacular abilities, some just don’t quite hit the mark when it comes to utility or frequency of use. These are the powers that were criminally underused or inadequately developed. So sit back, grab a virtual cape if you fancy, and let’s check out what could’ve been the game-changing superpowers!

Cryokinesis (Batman: Arkham Origins)

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Cryokinesis is a powerful and versatile power that allows the player to manipulate ice, such as creating ice barriers, freezing enemies, and creating ice slides. However, in Batman: Arkham Origins, the power is limited to a few basic attacks and lacks depth and variety, making it underutilized in the game. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Mind Reading (Beyond: Two Souls)

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Mind reading is a powerful and versatile power that allows the player to read the thoughts of others, influencing their thoughts and actions. However, in Beyond: Two Souls, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to affect the story in more meaningful ways, create unique puzzles, or create combat scenarios that take full advantage of the power's versatility.

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Time Manipulation (Singularity)

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Time manipulation is a powerful and versatile power that allows the player to control time, such as slowing it down, speeding it up, or even stopping it altogether. However, in Singularity, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Gravity Manipulation (inFAMOUS 2)

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Gravity manipulation is a powerful superpower that allows the player to manipulate gravity in a variety of ways, such as levitating objects and enemies, creating gravitational fields, and even changing the direction of gravity. However, in inFAMOUS 2, the power is limited to a few basic attacks and lacks depth and variety, making it underutilized in the game. For instance, the game could have allowed players to use the power to create intricate puzzles, traverse the environment in new and exciting ways, or create unique combat scenarios that take full advantage of the power's versatility.

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Super Strength (Batman: Arkham Asylum)

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Super strength is a powerful and versatile power that allows the player to break through walls, lift heavy objects, and take down enemies with ease. However, in Batman: Arkham Asylum, the power is limited to a few basic attacks and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Mind Control (Control)

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Mind control is a powerful and versatile power that allows the player to control the thoughts and actions of others. In Control, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to affect the story in more meaningful ways, create unique puzzles, or create combat scenarios that take full advantage of the power's versatility.

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Magnetic Control (Prototype 2)

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Magnetic control is a powerful and versatile power that allows the player to manipulate metal and electricity, such as lifting and throwing metal objects, creating barriers, and attacking enemies with magnetic fields. However, in Prototype 2, the power is limited to a few basic attacks and lacks depth and variety, making it underutilized in the game. For instance, the game could have allowed players to use the power to create intricate puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Pyrokinesis (Infamous: Second Son)

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Pyrokinesis is a powerful and versatile power that allows the player to manipulate fire, such as creating fireballs, setting enemies on fire, and creating fire barriers. However, in Infamous: Second Son, the power is limited to a few basic attacks and lacks depth and variety, making it underutilized in the game. For instance, the game could have allowed players to use the power to create intricate puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Mind Control (Mass Effect 2)

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Mind control is a powerful and versatile power that allows the player to control the minds of others, influencing their thoughts and actions. However, in Mass Effect 2, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to affect the story in more meaningful ways, create unique puzzles, or create combat scenarios that take full advantage of the power's versatility.

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Chaos Control (Sonic Adventure 2)

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Chaos control is a powerful and versatile power that allows the player to control time and space, such as teleporting, slowing down time, or freezing time altogether. However, in Sonic Adventure 2, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to explore new areas, create unique puzzles, or create combat scenarios that take full advantage of the power's versatility.

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Elemental Control (Fable III)

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Elemental control is a versatile power that allows the player to manipulate the elements, such as fire, water, and electricity. In Fable III, the power is limited to a few basic attacks, and the game fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Telekinesis (Bioshock)

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Telekinesis is a versatile power that allows the player to move objects with their mind, such as lifting and throwing objects, creating barriers, and manipulating the environment. However, in Bioshock, the power is limited to a few basic attacks, and the game fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to create intricate puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Super Speed (Infamous: Second Son)

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Super speed is a powerful and versatile power that allows the player to move at incredible speeds, making it useful for traversal, evasion, and combat. However, in Infamous: Second Son, the power is limited to a few basic attacks and lacks depth and variety, making it underutilized in the game. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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Gravity Boots (Ratchet and Clank: Up Your Arsenal)

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Gravity boots allow the player to walk on any surface, regardless of its orientation or gravity. However, in Ratchet and Clank: Up Your Arsenal, the boots are limited to a few set-piece moments and fail to fully explore their potential for creative and strategic use. For instance, the game could have allowed players to use the boots to explore new areas, create unique puzzles, or create combat scenarios that take full advantage of the boots' versatility.

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Invisibility (Assassin's Creed III)

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Invisibility is a powerful and versatile power that allows the player to become invisible to the naked eye, making it a useful power for stealth and evasion. However, in Assassin's Creed III, the power is limited to a few set-piece moments and fails to fully explore its potential for creative and strategic use. For instance, the game could have allowed players to use the power to create unique puzzles, affect the environment in meaningful ways, or create combat scenarios that take full advantage of the power's versatility.

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