Most Screwed Up Fallout Fault Experenents

Howdy fellow Vault Dwellers, it’s time to shed some light on the most bizarre, disturbing, and downright messed up experiments that the Fallout universe has to offer. In this post, we’ll take a look at the Most Screwed Up Fallout Vault Experiments.

Vaults are supposed to be sanctuaries, protecting the survivors of nuclear devastation from the horrors of a post-apocalyptic wasteland. But not all Vaults are created equal, and some have been designed with sinister motives in mind. From the twisted psychological tests of Vault 106 to the cannibalistic horrors of Vault 11, these experiments will make you question just how far the Vault-Tec Corporation was willing to go. So, grab your RadAway and brace yourself for a trip down the dark and twisted history of the Fallout franchise. Are you ready to discover the most screwed-up Fallout Vault experiments of all time? Let’s dive in!

Vault 81 (Fallout 4)

4

Experiment: Vault 81 was intended to develop a universal cure for all diseases by exposing the inhabitants to various pathogens and studying their immune responses. Unbeknownst to the inhabitants, a secret section of the Vault housed scientists who would conduct experiments on them. Outcome: The Vault's overseer, having moral objections to the experiment, sabotaged it by not implementing the inoculation program. The scientists in the secret section were left isolated, eventually succumbing to the diseases they were studying. One scientist, however, created a sentient and friendly mole rat named Curie, who continued the research and ultimately developed a cure for various diseases.

Add Comment

Vault 95 (Fallout 4)

4

Experiment: Vault 95 was intended to study the effects of addiction and withdrawal. The inhabitants were all recovering chem (drug) addicts who were provided with a supportive environment to overcome their addictions. However, after five years, a hidden stash of chems was revealed to the residents. Outcome: The sudden availability of drugs led to a breakdown of the supportive community, with the inhabitants relapsing into addiction and turning against one another. The Vault was left in ruins, with the player encountering it as a base for a hostile group of chem-addicted raiders.

Add Comment

Vault 11 (Fallout: New Vegas)

4

Experiment: The inhabitants were told that they must sacrifice one person per year to the Vault's computer system or everyone inside the Vault would be killed. In reality, if the inhabitants refused to continue the sacrifices, they would be congratulated for their selflessness and allowed to leave the Vault. Outcome: This cruel experiment led to the formation of an oppressive political system, with various factions fighting for power. Eventually, the remaining survivors learned the truth and, in a state of despair, committed mass suicide, leaving behind only one survivor.

Add Comment

Vault 22 (Fallout: New Vegas)

4

Experiment: The inhabitants were tasked with researching advanced agricultural techniques and plant life, including a unique and aggressive fungal species. Outcome: The fungal spores spread throughout the Vault, infecting and transforming the inhabitants into deadly Spore Carriers. The Vault was eventually abandoned, with its experiments and secrets left behind for the player to uncover.

Add Comment

Vault 92 (Fallout 3)

3

Experiment: Vault 92 was designed to create an army of super-soldiers using subliminal messages and white noise embedded in music. The inhabitants were talented musicians who were unknowingly subjected to this process. Outcome: The experiment backfired, causing the test subjects to become violently unstable. The Vault descended into chaos as the super-soldiers slaughtered their fellow inhabitants. By the time the player encounters Vault 92, it is abandoned and filled with evidence of the brutal experiments.

Add Comment

Vault 106 (Fallout 3)

3

Experiment: Vault 106 was designed to test the effects of psychoactive drugs on its inhabitants. The air filtration system was laced with a hallucinogenic gas 10 days after the Vault was sealed. Outcome: The gas caused the inhabitants to go insane, turning them into violent and aggressive individuals. By the time the player encounters the Vault, it is filled with deranged survivors called "Insane Survivors."

Add Comment

Vault 108 (Fallout 3)

3

Experiment: This Vault was designed to study the effects of leadership and power struggles in a confined space. A man named Gary, who was prone to violence, was cloned multiple times. Outcome: The clones eventually took over the Vault, killing the other inhabitants. When the player encounters Vault 108, it is inhabited only by the homicidal clones, all named Gary.

Add Comment

Vault 19 (Fallout: New Vegas)

3

Experiment: Vault 19 was designed to test the effects of paranoia and distrust. The inhabitants were divided into two separate sections, Red and Blue, with minimal contact between them. The Vault's overseers were instructed to foster animosity between the two groups, while hidden speakers played subtle noises to increase anxiety. Outcome: The heightened paranoia led to both sections suspecting the other of conspiring against them, eventually resulting in a violent conflict that forced the Vault's inhabitants to abandon their home.

Add Comment

Vault 12 (Fallout 1)

3

Experiment: The Vault door was designed to not close completely, exposing the inhabitants to radiation from the outside world. Outcome: The prolonged exposure to radiation transformed the residents into ghouls, a type of mutated human with a prolonged lifespan but a grotesque appearance. The Vault's survivors eventually founded the city of Necropolis.

Add Comment

Vault 101 (Fallout 3)

1

Experiment: Vault 101 was designed to test the effects of an omnipotent, dictatorial overseer in a closed community. The Vault was intended to remain sealed indefinitely, with its inhabitants never allowed to leave. Outcome: The experiment resulted in a highly controlled and oppressive society, with the overseer exercising total authority. The game's protagonist, the Lone Wanderer, is born and raised in Vault 101 and eventually escapes, setting the stage for the main story of Fallout 3.

Add Comment

Vault 75 (Fallout 4)

0

Experiment: Vault 75 was designed as a eugenics experiment. Children were separated from their parents and subjected to physical and mental tests to create a superior human breed, while the adults were executed. Outcome: Eventually, the subjects revolted and escaped the Vault, leaving behind a grisly history of genetic experimentation.

Add Comment