Ahhh, Resident Evil… a franchise that has warmed the cockles of my heart with spooks, thrills, and enough tension to make my deadpan cat jump off the couch, claws flaring like Wolverine at a back massage. But then came the entry that, by all accounts, was a ripple in the brilliant pond of survival horror: Resident Evil ‘I’m Trying So Hard to Be Hip with the New Kids But I’m Tripping Over Myself.’ Let’s dissect this, shall we?
First off, let’s talk about the cheesiness. The game oozes cheddar. Picture it: a narrative so over-the-top and campy you’d swear they hired a daytime soap opera writer having an existential crisis. It’s like they said, “You know what this frame-by-frame rendition of the undead needs? A script that’s juuuuust shy of a chili cook-off level of cheese.” The dialogue, my dear readers, makes even the most hardened pun enthusiast squirm. If I wanted this kind of cheddar, I’d go for a quesadilla, thanks.
The infinite wisdom of the game’s developers decided the franchise should counter market trends—with the subtlety of a bull in a china shop—and steer away from its exquisite survival horror roots to chummy it up with every action-packed pop-culture phenomenon of the time. Spoiler alert: it didn’t quite work. Essentially, it was Resident Evil meets Generic Action Movie Meets Overuse of Bruce Willis Exploding Across the Screen.

Trust me, this is not even about the graphics or game mechanics—though I do love how they managed to innovate in the way that mugs and health tonics looked eerily radioactive. It was more about feeling like someone tried to introduce breakdancing into a ballet. It threw off the delicate balance of elegance and dread we all crave and replaced it with, well, step-ball-change.
But it’s not all doom and gloom, because I’m not just here to throw tomatoes from the nosebleed seats of the horror opera house. Credit where credit is due: one gleaming diamond in this rubble of an entry is Sheva, the partner AI. While at times she might be the in-game embodiment of “aww, she’s trying,” her AI was surprisingly competent, like a homing pigeon trained in tai chi. I guess somewhere in the pixel-crunching labyrinth, the developers made a pact with their coding deities to ensure she didn’t spontaneously combust or get irreparably stuck behind a tumbleweed.

I can only imagine the anxiety levels of the dev team. Like, “Frank, she’s stuck again, quick, throw the anti-bug powder!” But hats off to them, it worked about as flawlessly as you’d expect a virtual partner not to dissolve my three-hour playthrough effort into a pit of laptop-throwing despair. Well done, team. Well done.
So there you have it, folks. Resident Evil took a wrong step in its meticulously crafted horror waltz but gave us a surprisingly good AI buddy in Sheva. While its peak might have felt like a limb-flailing dip, it does serve as an interesting if not curious case study in what happens when a horror franchise tries to breakdance. Sure, it tripped a bit over its own foot, but at least it had a surprisingly steady hand to catch it.



