Few things derail an adventure in 15th-century Bohemia faster than a quest that refuses to progress. In Kingdom Come: Deliverance 2, where choices carry weight and the world is richly simulated, quest bugs can be especially frustrating. Whether an NPC won’t talk to you, an objective fails to update, or a combat encounter seems impossible, these issues can break immersion and stall your progress.
This guide compiles the most effective fixes for the quest bugs and roadblocks players encounter most often in KCD2. From the elusive Last Will mission to the demanding Oratores combat sequence, we cover step-by-step solutions so you can get back to your medieval life without starting over.
General Troubleshooting for Quest Bugs
Before diving into specific quests, try these universal fixes. They resolve a surprising number of problems and require no console commands or mods.
Load an earlier save. KCD2’s save system can be unforgiving, but reverting to a save from before the bug appeared is often the simplest fix. If you use the “Save and Quit” method, your exit saves are handy; otherwise, a manual save before starting a quest is ideal.
Verify game files. Corrupted or missing files can cause quests to break. On Steam, right-click KCD2 in your library, select Properties > Installed Files > Verify integrity of game files. On GOG or Epic, use the platform’s equivalent feature.
Wait or rest. Some quests depend on the time of day or require NPCs to travel. If an NPC is missing, try waiting or sleeping for 24 hours and then look for them again.
Leave and return. Fast-traveling away from the quest area and then back can reset NPC behaviors and trigger overdue scripted events. Sometimes simply walking far enough to unload the area and then returning does the trick.
Check for conflicting quests. Certain quests share NPCs or locations, and starting one may block another. Review your active quests and try completing or failing any that might overlap.
Use the console. If all else fails, the developer console can manually advance quest stages. Note that this may disable achievements, so use it as a last resort. To enable the console, add -devmode to the game’s launch options, then press the tilde key (~) in-game. Commands follow the pattern setstage QuestID StageNumber. You’ll need the quest’s internal ID, which can be found online.
Stuck on the Last Will Quest?
The “Last Will” quest tasks you with retrieving a will for a dying man, but many players find the quest log won’t update after reading the will or talking to key NPCs. This bug seems tied to the quest’s order of operations and the game’s strict journal triggers.
If you’ve read the will but the objective doesn’t complete, try the following:
- Make sure you actually picked up the physical document. Merely reading it without adding it to your inventory might not count. Open your inventory under the “Books” tab and confirm the will is there.
- Talk to the quest giver again. Exhaust all dialogue options, even those that seem unrelated, and then check your journal.
- If the quest says “Read the will” but you already have, try dropping the will and picking it up again. This odd trick sometimes forces the game to re-check the condition.
- As a last resort, load a save from before you first obtained the will. When you pick it up, read it immediately from the inventory screen, then speak to the quest giver without delay.
If the quest still won’t advance, the console command setstage q_last_will 40 should push it past the reading stage. Replace “40” with the appropriate stage number if needed (check online resources for the full stage list).
The Hermit Quest Not Progressing?
“The Hermit” quest has multiple phases that can break if you complete steps out of sequence or if certain NPCs don’t spawn correctly. The most common complaint is that the hermit himself doesn’t appear, or that after speaking to him the next objective never triggers.
First, ensure you are at the right location: the hermit’s hut is east of the quest marker, often hidden among rocks. If he isn’t there, wait or sleep until morning, as he may only appear during daylight.
After talking to the hermit, the quest expects you to search his hut for clues. If you already searched it before speaking to him, the quest may stall. In that case, leave the area completely (fast-travel to the nearest town) and return after 24 in-game hours. Enter the hut again and interact with all highlighted items: the letter on the table, the chest, and the book. This should update your journal.
If the hermit becomes hostile due to a crime or reputation issue, you may need to surrender or pay a fine to reset his attitude. Otherwise, reloading an earlier save is the safest bet.
For persistent bugs, the console can advance the quest: setstage q_hermit 30 (adjust the stage number as necessary).
Oratores Quest Combat Troubles
The Oratores questline culminates in a tough combat encounter that many players find unfairly difficult, especially if they arrive under-leveled or ill-equipped. While not strictly a bug, the fight can feel broken if you die repeatedly, and a few technical issues can compound the frustration.
Here are ways to even the odds and avoid potential glitches:
- Prepare before the fight. Stock up on healing potions (Marigold decoctions), repair your armor, and sharpen your weapon. Bring a shield or a long-reach weapon like a polearm if you struggle with parrying.
- Use stealth. The encounter area often allows a stealthy approach. If you can thin the enemy numbers before triggering the main event, the fight becomes manageable.
- Exploit environmental obstacles. Kite enemies around trees or rocks to separate them and take them on one at a time.
- Check your stats. If your Warfare or Defense skills are below 10, consider doing side quests to level up first. The Oratores quest is intended for mid-game characters.
- Watch for animation bugs. Sometimes the enemy AI gets stuck on geometry or fails to react. If an opponent stops moving entirely, you may need to reload to restore normal behavior.
If the combat sequence ends but the quest doesn’t register the victory, wait a moment for scripted dialogue to trigger. If nothing happens, try fast-traveling away and back, or use the console command setstage q_oratores 60 to manually progress.
Can’t Start Katherine’s Quest?
Katherine’s quest is central to the main story, so being unable to start it can halt your progress entirely. This issue usually manifests in one of two ways: Katherine won’t give you the quest dialogue, or the quest appears in your journal but the first objective doesn’t activate.
Follow these steps to kickstart it:
- Complete prerequisite quests. Katherine’s quest only becomes available after certain main story milestones. Make sure you’ve finished “The Storm” and any overlapping side quests that involve her.
- Speak to her at the correct time. She often appears in the courtyard of the main castle during the day. If she’s not there, wait until noon and check again. Sometimes she’s inside her quarters or the kitchen.
- If she offers no quest dialogue, try punching her (yes, really). A quick, unarmed hit and then paying a fine can reset her dialogue options. It’s crude but effective.
- If the quest is in your journal but no map marker appears, open the quest details and track it. Sometimes the marker is hidden because the target location hasn’t been discovered yet. Travel to the general area shown in the quest description, and the marker should appear when you get close.
As a last resort, console commands can force the quest to start: setstage q_katherine 10 (replace with the appropriate stage).
Other Common Quest Issues
Beyond these specific quests, you might encounter bugs in other storylines. The “One of Us” quest after “Bunker Buster” is actually from Fallout 76, not KCD2, so make sure you’re in the right game! For genuine KCD2 problems, the same general troubleshooting approaches apply: revert saves, wait for NPCs, and use the console carefully.
If you run into a bug not covered here, search the official Warhorse Studios forums or the KCD2 subreddit. The community is active and may have discovered workarounds for freshly patched issues.
Frequently Asked Questions
Why do quests break so often in KCD2?
The game’s complexity, with many interacting systems and a dynamic open world, makes quest scripting fragile. Small player actions can inadvertently skip triggers. Patches continue to improve stability.
Will using console commands void my achievements?
In KCD2, enabling devmode and using console commands typically disables achievements for that save. If you care about achievements, try all other fixes first.
Can I fix the “Last Will” quest without losing progress?
Yes, by following the inventory and reload steps above. Only use the console if you’ve exhausted those methods and don’t mind losing achievement eligibility.
What if the hermit is dead or I killed him by accident?
If the hermit dies before the quest is complete, you’ll fail the quest. Reload a save from before the incident. There’s no way to resurrect NPCs in KCD2 without mods.
How do I beat the Oratores combat without cheating?
Focus on blocking and master strikes. Train with Bernard to improve your skills, and use potions to boost your combat abilities temporarily. The fight is challenging but fair at the recommended level.
Katherine won’t talk to me after I punched her. What now?
If you hit Katherine and she becomes permanently hostile or refuses dialogue, you’ll need to reload an older save. A single punch usually only requires a fine, but repeated aggression can ruin the quest.
Quest bugs can test even the most patient player, but with the right approach, almost every problem has a solution. Remember that Kingdom Come: Deliverance 2 rewards methodical play, and sometimes the best fix is to step away, come back after a game patch, or simply embrace the chaos and try again. Safe travels, Henry.


