Hide & Hold Out - H2o

Hide & Hold Out - H2o Box Art

First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.

If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.

In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.

This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.

You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.

The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.

H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...

We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.

We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.

    PRESENT:

  • Multiplayer
  • Open world
  • Player Constructions
  • Fuel & Electricity
  • Crafting & Resource processing
  • Fishing, Farming, Gathering
  • In-game map
  • VoIP
  • Clan system
  • Vehicles
  • Aircrafts
  • Ships
  • Modular Turrets

    COMING DURING EARLY ACCESS:

  • Advanced exploration (especially underwater)
  • a bigger map (sized for 80 players and not ~40 as currently)
  • More wild life, Gathering and advanced farming
  • Ghosting & Random events
  • Skills & Specialisation
  • Diseases & Injuries management
  • Bounty system
  • Battle Mode (coming as a free update at the end of the early access)
  • And many others... (Check Trello!)

Follow the development:

GUIDES

FAQ

Stuck and need some help? Check out some of the questions the community have asked relating to this game. If none of these answer your problem or you want to get some tips when it comes to a particular level, feel free to submit a question of your own.