Astroneer Review

Astroneer is incredible. It feels like Minecraft in space, but with a style and set of systems that make it easy for me to lose hours building a base and exploring a new planet. The simple act of setting up equipment, connecting systems and making a place feel more useful is so satisfying. There is a lot of pleasure in seeing a little outpost turn into something that supports your next trip.

The terrain tool makes exploration more hands-on than simply following a path. It can dig for resources and reshape the ground, making ramps or routes into caves possible. Early on, tether lines extend an oxygen supply away from the base, so an expedition involves thinking about how to get home as well as what to bring back. Those little preparations give even a short trip a purpose.

Power and oxygen connect the parts of a base in a practical way. Equipment needs resources and energy, storage takes physical space, and a vehicle can make a longer trip possible once you have built and supplied it. Those small dependencies turn construction into a series of useful problems to solve. I enjoyed seeing a landing site grow into somewhere that could support a much more ambitious expedition.

Astronauts cross a purple landscape in Astroneer.

Research ties the collection and construction together. Finding and studying objects earns bytes that unlock designs, while gathering the right materials lets you print the equipment itself. A new machine is therefore both a goal and a tool for the next one. That gradual expansion is satisfying because the base changes visibly as the work pays off, even if managing the resources can become fiddly.

Base building is the part I enjoyed most. Equipment occupies physical space, cables connect power and storage modules give resources somewhere useful to go. Improving a layout has an obvious practical benefit before the next expedition begins. The game lets an untidy landing site become a place that supports more ambitious work, which gives construction a purpose beyond making the base look impressive.

Inventory and storage can become fiddly as equipment accumulates. Resources occupy physical slots on the backpack and base modules, so organisation becomes part of the job as a project grows. That hands-on approach suits the game’s construction systems, but it can also slow a trip when the thing you need is buried among everything you brought home.

An astronaut explores an orange desert in Astroneer.

The freedom comes with some guidance, rather than an absence of objectives. Missions introduce systems and offer rewards, but there is still room to decide what project deserves the next session. Someone who needs a strong story pulling them through may find that direction loose. I liked setting my own targets, because a useful machine or a better route into a cave was often enough reason to keep working.

The exploration gives the game a wonderful sense of possibility. Each planet feels like a new place to investigate, and the colorful presentation makes the world feel welcoming rather than punishing. There are always resources to collect, areas to reach and ways to improve your setup. The game does not need to throw a dramatic story at you to keep you moving; the projects you decide to take on are enough to create a rhythm of their own.

Terrain shaping also makes the base feel connected to its surroundings. Digging a usable ramp or flattening somewhere for equipment changes the ground physically, so construction and exploration share the same practical toolkit.

The paid expansions add distinct projects rather than being necessary to make the original sandbox function. Glitchwalkers takes the exploration to a new setting, while Megatech adds large construction goals. I liked seeing an already strong game given more to build toward, but the base game’s appeal is still easy to find in a tether line. Extending it a little farther turns another patch of unfamiliar ground into somewhere I can reach and return from.

Review summary

Score9

The verdict

Astroneer is incredible: a colorful space sandbox that combines Minecraft-like building and exploration with satisfying base construction. Its expansions have made an already great game even better.

The good

  • Excellent base building and exploration
  • Colorful, inviting planets
  • Expansions add meaningful improvements

The bad

  • The open-ended objectives may leave some players wanting more direction

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