How can I shave time off a League 1v0 run?

Asked by Pebble Finch

I’m trying to finish a League 1v0 run as quickly as possible. So far I’ve been taking Olaf top, clearing and pushing the lane, then buying Hullbreaker before going for the Nexus. Is there an obvious part of the setup or route I should rethink?

Answers

Quiet Apricot

I'd check the runes first. In a true solo run, Guardian may have no ally to protect, so it could be doing nothing. Conditioning is worth checking too: if its activation timer is longer than your run, it won't help. Demolish sounds more relevant to a tower-focused route, but test it rather than assuming every defensive rune is earning its slot.

Also compare your attack-speed shard with the adaptive-force option in identical runs. Keep whichever gets you through the structures faster, not whichever feels better while clearing minions.

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Copper Window

Don't spend too much time optimizing the proxy by feel. Time the run in chunks: first wave to first tower, tower to recall, recall to inhibitor, then inhibitor to Nexus. That'll show whether the slow part is clearing, travel, buying, or structure damage.

Then change one thing per batch of attempts. Same champion and route, one rune or purchase changed, and write down the finish time. Small timing differences are noisy, so repeat each version a few times before calling it an improvement.

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Velvet Kettle

The main question is whether the route keeps a minion wave with you when you hit towers. If proxying gets you a better push without costing time, great. If it leaves you waiting for the next wave, a simpler lane clear might win even if it looks less clever.

I'd also test the summoner spells and first purchase separately. A spell that saves a trip or keeps the push moving can matter more than extra safety, but the best choice depends on your rules and the current game version. Keep a note of the patch, since item and rune details can change.

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