Some players say the frustration comes from dying to delayed or on-death effects even when they were at full health and had a barrier up. The complaint is that it feels like you can be safe the whole fight, then get clipped while looting or standing in what looked like a cleared area.
What are people actually doing to deal with that kind of death, and is there a better way to read those enemy effects?
PlainSignal:
Yeah, the loot instinct is what gets people. One extra second of patience can save a run.