The new branch seems built around AP guns and damage-boosting tools, but it also has limited torpedoes and modest speed. Are these more flank-focused gunboats than ships for contesting capture areas?
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I’m considering Indomitable because I like the ship and don’t mind a bit of a challenge. How does it feel to play with the current carrier mechanics, and does the slingshot trick still work?
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What would make a full Spanish tech tree feel convincing? I’d rather see the historical limits respected than force a ship type that was not a major strength.
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When I’m playing a destroyer, a Pioneer holding a flank makes it hard to get close enough to spot without risking a lot of damage. Is pulling back the sensible play, or is there a…
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I’m new to the game. If my ship is destroyed, can I return to port and start another match, or do I need to wait for the battle to end to keep the XP?
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I have the tier VII Sims and am not sure which commander skills to pick. What’s a good starting build?
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I’ve seen a proposal for a Tier 8 Hood based on an uncompleted overhaul, with tougher extremities, a stronger heal, quicker guns, and revised AA and secondaries. Does that sound like a fun distinct version,…
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I’ve recently picked up World of Warships and would like to learn the different ship types, ideally working toward Tier 6 or 7. Is there much to do beyond player-versus-player battles, and which lines are…
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I’m trying to understand what Poltava is meant to offer. Is the fast-shell, mid-range style enough to give it a clear niche?
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I’m trying to decide whether Liquidator makes sense for Jäger, but I can’t find the flooding chance for its torpedoes or how that chance is worked out. Where should I look?
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I’m trying to find the winners, recorded matches, or other archives from the first King of the Sea tournament. I haven’t had much luck searching. Is anything from it still available?
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I’m struggling to reach 150,000 damage in one battle, and Baltimore is my only high-tier ship. Any tips for making it work?
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Subs can spot and threaten ships with torpedoes, and diving can help them avoid some threats that make life harder for destroyers. So what keeps a skilled sub from having the same influence as a…
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Radar can make early destroyer encounters feel rough, but removing its spotting may also leave teams with less ability to respond when they lose a destroyer. What changes could reduce the early pressure while keeping…
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