I expected the high contrast cursor setting to do more than just shift the color a bit, but it still feels easy to lose against the background. It got me thinking about how rough the accessibility options can be in some games, especially for players with low vision.
What changes would make a cursor setting genuinely useful instead of just a cosmetic toggle?
DriftCedar19:
Yeah, and it should probably preview against different backgrounds instead of just showing one static sample. That would catch a lot of the bad choices immediately.