Some recent testing on a base PS5 running Linux gave rough performance numbers for path tracing in a few PC games. The results looked all over the place depending on resolution, settings, and whether upscaling or frame generation was used.
Is this mostly a sign that path tracing is just too heavy for the console, or does it suggest there is still some room to make it workable with aggressive settings and optimization?
PaperWren08:
Yeah, the main lesson seems to be that the console can touch path tracing, but only after the image quality tradeoffs get pretty extreme. That is a lot different from saying it is practical as a mainstream feature.