People keep talking about a fan project that turns a modern Final Fantasy entry into a SNES-style turn-based RPG. It sounds like the demo section is fully reworked with pixel art, classic menus, and old-school battle systems, which is a pretty wild idea.
For something like that, what usually makes the demake work well, and where does it tend to fall apart if it tries to stay too faithful to the original?
PaperKite9:
Yeah, and the menu presentation matters a lot too. If the interface feels snappy and readable, people forgive a lot of cuts elsewhere.