Note: Cookies are used to track your progress. By using this tool, you are giving consent for a cookie to be saved.
- Mark trophies as unlocked by clicking the trophy icon on the right side of each trophy.
- Use the controls toggle hidden and unlocked trophies.
- Click "Save Progress" to store your progression in a cookie.
Unlock all of the trophies in Syberia 3.
You came round in a really strange institution…
You managed to leave the clinic's psychiatric ward.
You fled the clinic and saved the tribe from great peril.
You've reached Valsembor despite your pursuer… and the red tape!
You and the Youkols can count on new allies in Valsembor.
Your efforts have restored a mechanical masterpiece to working order.
You took the plunge for the good of the migration…
You showed the soldiers that cunning is always better than force.
You enabled the Youkol migration to set off again.
The redemption of a great sailor saved you from a legendary assailant.
You brought a friend back to life.
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
Admit it: you didn't see that one coming…
The spirits have given you their blessing… and quite a trip!
You helped the Youkols get to safety, at the risk of a far darker future for yourself…
Pass your medical visit.
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
Get your old reflexes back to make an elected official give in.
See beneath the surface to convince a survivor to help you.
Listen to two people tell you the story of a local legend.
Find out about the region's dark past.
Prove to the clinic staff that you're right despite everything.
Receive an old friend's congratulations by helping him before he asks you to.
You set off a strange migratory mechanism without being asked to do a thing…
While exploring, perform 10 optional actions that influence your progress.
Get rebuffed three times by the same character.
Tell one of your traveling companions how much you like them three times.
Find 15 points on interest in items in your inventory.
Think twice before speaking.
During a discussion, use an irrefutable argument that you obtained by exploring.
Become friends with two of the clinics old hands.
Admit you like it…
Receive an elected official's moral support.
You've preserved an ally's cultural integrity…
Admit you've wanted to ever since you left Valadilène…
When solving a puzzle, find what's needed the first time around.
When solving a puzzle, make a perfect duplicate on the first try.
When solving a puzzle, start the mechanism you're asked to without stalling a single time.
When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.