Get Even Trophy List

How To Use
Note: Cookies are used to track your progress. By using this tool, you are giving consent for a cookie to be saved.
  • Mark trophies as unlocked by clicking the trophy icon on the right side of each trophy.
  • Use the controls toggle hidden and unlocked trophies.
  • Click "Save Progress" to store your progression in a cookie.
Collect all trophies.
Collect all evidence on Grace's kidnapping.
Collect all evidence in Building B.
Collect all evidence in Building C.
Collect all evidence on the ADS heist.
Collect all evidence from the warehouse murder case.
Collect all evidence from J's dying minutes.
Collect all evidence in the kidnappers' hideout.
Collect all evidence on Rose Atkins.
Escape the Asylum.
Unlock a hidden memory.
Unlock all hidden memories.
Solve the electricity problem properly and let John Lyndon get his kick.
Let Mr. Boyce survive the ADS heist.
Sabotage the plumbing to distract ADS security.
Scan Albert Hall while he is alive.
Scan Albert Hall's dead body.
Distract Walt Kaufmann.
Survive a bad trip in the Asylum garden.
Collect all evidence on the secret hideout of the criminal mastermind.
Let a pair of cultists roam free.
Collect three ammo clips during one stay in the Asylum.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Help Boyce escape the Asylum.
Get John some water.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Let Kiddo survive to see the party.
Recognise the living dancer before he attacks.
Let John Keating survive till the Party and confront him on his new beliefs.
Reach the meeting spot in the marshes without raising an alarm.
Recall the aftermath of the kidnapping.
Discover the truth about Jasper's murder.
Recall your loss.
I will always be with you...
Discover the true mastermind behind the kidnapping.
Leave the world of memories.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Make peace with Grace.
Say "Good-Bye".