Game Design
GAME DESIGN POSTS
Why Don't Games Use Level Select Menus Anymore?
Why don't modern games feature level select menus as much anymore? Let's discuss the reasons behind this shift.
Why Haven't They Made a New Pokémon Game with the Entire Pokédex?
What could a full Pokédex game on a massive open world look like, and what's stopping it from happening?
Why Can't We Drink Toilet Water in Fallout?
Why can't we drink from toilets in Fallout games? Is it a gameplay choice or a missed opportunity by Bethesda?
What Overused Tropes Do You See in RTS Games? Looking for Fresh Ideas!
What RTS tropes are overdone, and what fresh ideas could make a new game stand out in the genre?
What's the Deal with the Black Hole in Honey Hive?
Is my theory about the black hole's presence in the honey hive valid, or am I overthinking the game's design?
What are the biggest mistakes indie game developers make?
What common mistakes do indie game devs make, and how can they avoid them to improve their games?
What are the smallest game worlds in RPGs?
What are the smallest RPG game-worlds, and how do they compare in design and gameplay?
How Can JRPGs Use a Reset Mechanic Without Frustrating Players?
How can a JRPG effectively incorporate a reset button without frustrating players while still maintaining progress?
Can I Create a Hybrid D&D and Call of Cthulhu Game?
Can I create a hybrid RPG system combining DND 5e and CoC 7e for a 1960s horror game with mystery elements?
What Do You Think About Limited HP Potions in JRPGs?
What are the pros and cons of limited HP potions in RPGs, and how do they affect gameplay experience and strategies?