Reus Achievement List

Level 2 Level 2
Achieved level 2.
Level 3 Level 3
Achieved Level 3.
Farming Farming
Have humans complete a Granary Project.
Commerce Commerce
Have humans complete a Trader Project.
Metal Casting Metal Casting
Have humans complete a Metal Casting Project.
Writing Writing
Have humans complete a School Project.
Paganism Paganism
Have humans complete a Shrine Project.
Traditional Medicine Traditional Medicine
Have humans complete a Druid Project.
Forest Tribe Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
Desert Tribe Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
Swamp Tribe Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Genesis Era Genesis Era
Finish an Era with 250 Prosperity.
Calendar Calendar
Have humans complete a Plantation Project.
Theology Theology
Have humans complete a Temple Project.
Construction Construction
Have humans complete a Workshop Project.
Alchemy Alchemy
Have humans complete an Alchemist Project.
Education Education
Have humans complete a University Project.
Trade Route Trade Route
Have humans complete a Market Project.
Chosen People Chosen People
Finish an Era with only one Village which has 175 Prosperity.
Classical Era Classical Era
Finish an Era with 450 Prosperity.
Aristocracy Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Physics Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Agriculture Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Vitality Vitality
Finish an Era with a village which has at least 50 of each Resource.
Feudalism Feudalism
Have humans complete a Mill Project.
Currency Currency
Have humans complete a Customs House Project.
Questionable Ethics Questionable Ethics
Have humans complete a Mad Scientist Project.
Theocracy Theocracy
Have humans complete a Sacrifice Altar Project.
Fascism Fascism
Have humans complete a Barracks Project.
Geology Geology
Have humans complete a Geologist Project.
Fiscal-Military State Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Civilized Civilized
Finish an Era with a Village which has 250 Prosperity.
Fishing Village Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Specialization Specialization
Finish an Era with a completed upgraded Project.
Specialized Economy Specialized Economy
Finish an Era with 3 completed upgraded Projects.
Post-Classical Era Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
The First Era The First Era
Finish the first Era.
A New Beginning A New Beginning
Finish the second Era.
A New Threat A New Threat
Finish the third Era.
Developing Era Developing Era
Finish an Era with 800 Prosperity.
Vibrant Era Vibrant Era
Finish an Era with 1000 Prosperity.
Booming Era Booming Era
Finish an Era with 1200 Prosperity.
Fantastic Era Fantastic Era
Finish an Era with 1600 Prosperity.
Golden Era Golden Era
Finish an Era with 2000 Prosperity.
Desert Town Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert City Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
Forest Town Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest City Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
Swamp Town Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp City Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Mining Community Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Farming Community Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Hunter Community Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Great Development Great Development
Finish an Era with a Completed Great Project.
World Economy World Economy
Finish an Era with at least 3 Completed Great Projects.
Legendary Warriors Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
Abundant World Abundant World
Finish an Era with at least 1000 Food being used by Villages.
Rich World Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
Advanced World Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
Mountain Town Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Harbor Town Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Divided Planet Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Great Vitality Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Capital Capital
Finish an Era with a Village which has 650 Village Prosperity.
Survivor Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Modern Agriculture Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Great Era Great Era
Finish an Era with 3500 Prosperity.
Peaceful Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Violent Victory Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Noble Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Modern Banking Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
Paradise Island Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Overgrowth Overgrowth
Finish an Era with 2000 Food in Use from Villages.
Superior Development Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
Royalty Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Treasury Treasury
Finish an Era with a Village with 1000 Wealth in Use.
Industrial Revolution Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
Canyon City Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Nuclear Energy Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
Utopia Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Prince of Orange Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
Grand Era Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Superior Vitality Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Overpopulation Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
First World First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Mass Production Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Modern Physics Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Sailing Sailing
Complete a Fishing Docks Project.
Shipwrighting Shipwrighting
Have humans complete a Harbor Project.
Navigation Navigation
Have humans complete a Lighthouse Project.
Lords of the Sea Lords of the Sea
Have humans complete an Island Town Project.
Entertainment Entertainment
Have humans complete a Circus Project.
Pinnacle of Culture Pinnacle of Culture
Have humans complete an Opera Project.
Modern Medicine Modern Medicine
Have humans complete an Apothecary Project.
Universal Healthcare Universal Healthcare
Have humans complete a Hospital Project.
Alloys Alloys
Have humans complete a Blast Furnace Project.
Machinery Machinery
Have humans complete a Factory Project.
Astronomy Astronomy
Have humans complete an Observatory Project.
Scientific Method Scientific Method
Have humans complete a Laboratory Project.
Colonization Colonization
Have humans complete a Hamlet Project.
Long Live the King! Long Live the King!
Have humans complete a Castle Project.
Venture Capital Venture Capital
Have humans complete a Bank Project.
Market Revolution Market Revolution
Have humans complete a Multinational Project.
Genesis Titan Genesis Titan
Complete all orginal developments and projects.
Ancient Civilization Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Diverse Town Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Fresh Mountain Air Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
Après-Ski Après-Ski
Have humans complete a Tavern Project.
Fantastic View Fantastic View
Have humans complete a Nature Park Project.
Famous Victor Famous Victor
Have humans complete a Historic Point Project.
For the Gods For the Gods
Have humans complete a Monument Project.
1-Hour Challenge: Bronze 1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver 1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Bronze Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.