DROD: Gunthro and the Epic Blunder Achievement List

Destructive Mania Destructive Mania
Destroy all broken walls in Glum Cove:6N2E
First Blood First Blood
Kill the roach in Outer Walls:1S3E
Orb Preservationist Orb Preservationist
Strike only six orbs in Outer Walls:2S2E
A Steady Hand A Steady Hand
Don’t turn your sword in The Rasarun Court:1E
You're Not Alone You’re Not Alone
Have at least one soldier survive in The True Court:1N
Hidden Achievement
Merciful Victory Merciful Victory
Hidden achievement descriptions are missing by default. Why is it missing?
I'm Not Left-Handed I’m Not Left-Handed
Don’t turn your sword in Bractea Town:1E
Hidden Achievement
A Level Playing Field A Level Playing Field
Hidden achievement descriptions are missing by default. Why is it missing?
Timed to Perfection Timed to Perfection
Don’t let the queen lay eggs in The Roach Pits:3N
Backswipery Backswipery
Don’t turn your sword after stepping on the pressure plate in Drokkendutt’s Fortress:1N1E
Out in the Open Out in the Open
Don’t take a tunnel in Drokkendutt’s Fortress:1N2E
Look, No Hands! Look, No Hands!
Don’t use your sword in Smuggler’s Maze:2N1W
Lone Soldier Lone Soldier
Don’t have any soldiers cross the yellow door in Smuggler’s Maze:4N1W
Sword-Only Slaughter Sword-Only Slaughter
Don’t use the bombs in Tuenan Armory:1N2E
Two to Tango Two to Tango
Use only one horn in Inauro Canyon:2N
Monty Hallway Problem Monty Hallway Problem
Don’t enter from the northern entrance in Inauro Canyon:2N1W
Impressing the Ladies Impressing the Ladies
Don’t use any horns in Inauro Canyon:1N1E
Hidden Achievement
Messing About without Boats Messing About without Boats
Hidden achievement descriptions are missing by default. Why is it missing?
House Upon the Sand House Upon the Sand
Kill the northern roach before killing all three golems in Golem Encampment:2N
Hidden Achievement
Last Trapdoor Standing Last Trapdoor Standing
Hidden achievement descriptions are missing by default. Why is it missing?
Queen Charmer Queen Charmer
Don’t drop any trapdoors in Daskeros Tower:1N1E
Straight to the Point Straight to the Point
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
Charge First, Think Later Charge First, Think Later
Clear Daskeros Tower:4N with the blue doors up
Single-Handed Clean-Up Single-Handed Clean-Up
Don’t turn your sword in Englos Keep:1S
Master Swordsman I Master Swordsman I
Don’t use the horn or the bomb in Englos Keep:1S1W
Master Swordsman II Master Swordsman II
Don’t use the horn in Englos Keep:1S1E
Stuck in the Mire Stuck in the Mire
Don’t turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
Time for Elevenses Time for Elevenses
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
Hidden Achievement
A Stab in the Dark A Stab in the Dark
Hidden achievement descriptions are missing by default. Why is it missing?
Red Means Danger Red Means Danger
Don’t step on a red (dirt floor) tile in Inner Chambers:1N
Going It Alone Going It Alone
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
Peaceful Resolution Peaceful Resolution
Don’t kill the Tuenan Captain
Take Five Take Five
PoW:1N – When Beethro steps on the last door, all five doors must be open
Not Invited to the Party Not Invited to the Party
PoW:1N1E – Don’t use your sword
Surrounded by Incompetents Surrounded by Incompetents
PoW:1N1E – Step on the pressure plate yourself, and don’t use the bombs
Explorer Extraordinaire Explorer Extraordinaire
Enter the Spider Cave
Complete Complete “Gunthro and the Epic Blunder”
GatEB: Saw the ending and credits
Master Master “Gunthro and the Epic Blunder”
Completed GatEB and cleared all secret rooms
On His Majesty's Service On His Majesty’s Service
Sent on a mission by the Rasarun Court
Ragtag Bunch of Misfits Ragtag Bunch of Misfits
Assemble the Rasarun Leaders
Without Further Delay Without Further Delay
Ready to attack the enemy fortress
The Heart of the Mystery The Heart of the Mystery
Enter the Sand Temple
But You Can't Hide But You Can’t Hide
(KDD) L1:6N2W – Don’t hide in the alcove
All Together, Now... All Together, Now…
(KDD) L1:6N1W – Kill the roaches in nine consecutive turns
Who Let the Roaches Out? Who Let the Roaches Out?
(KDD) L1:5N2W – Open all the doors before killing any roaches, then clear the room
Ahead of the Game Ahead of the Game
(KDD) L1:3N2W – Kill the roach facing East and clear the room
Cornered in the Center Cornered in the Center
(KDD) L2:2E – Clear the room without letting the queen reach the NE corner
Gone in Thirty Seconds Gone in Thirty Seconds
(KDD) L2:2S2E – Clear the room before roaches spawn
Efficient Smitemitery Efficient Smitemitery
(KDD) L2:2S3E – Allow only one roach to spawn when clearing the room
They're Behind You! They’re Behind You!
(KDD) L2:1S – Don’t turn after striking the orb and clear the room
Look to Westward Look to Westward
(KDD) L3:3N1E – Kill everything but the queen facing West, and kill the queen last
No Scroll Left Behind No Scroll Left Behind
(KDD) L3:2N – Read the scroll without re-entering the room
Three in a Row Three in a Row
(KDD) L3:2N1E – Kill the roaches in three consecutive turns
Hidden Achievement
Hidden in Plain Sight Hidden in Plain Sight
Hidden achievement descriptions are missing by default. Why is it missing?
What's the Time, Mr Roach? What’s the Time, Mr Roach?
(KDD) L3:1N1W – Bump the western wall before killing any roaches, then clear the room
Straightforward Smiting Straightforward Smiting
(KDD) L3:1N1E – Clear the room without drinking a mimic potion or breaking the crumbly wall
The Enemy is Sleeping The Enemy is Sleeping
(KDD) L3:1S2W – Clear the room without waking any eyes
Opportunity Strikes Just Once Opportunity Strikes Just Once
(KDD) L3:1S1W – Strike the SW orb only once while clearing the room
Five Orbs of Bill Five Orbs of Bill
(KDD) L3:1S – Strike only five orbs to clear the room
Nine in a Line Nine in a Line
(KDD) L3:1S1E – Kill the roaches in nine consecutive turns
Vandalism! Vandalism!
(KDD) L3:2S2W – Break all crumbly walls before killing the roach and clearing the room
One Direction to Escape One Direction to Escape
(KDD) L3:3S1W – Clear the room without turning after striking the orb
No Retreat No Retreat
(KDD) L4:1N – Don’t retreat into the entrance hallway to clear the room
That Never Goes Out of Style That Never Goes Out of Style
(KDD) L4:2E – Stand on the scroll with all nine mimics lined up to your right
Mimic on Holiday Mimic on Holiday
(KDD) L4:1S1E – Place the mimic on the SW island, then clear the room
Not So Pretty in Pink Not So Pretty in Pink
(KDD) L4:1S2E – Drop all trapdoors in the same visit as clearing the room
We All Fall Down We All Fall Down
(KDD) L4:2S1E – Drop all trapdoors in the NW box, in the same visit as clearing the room
Moderate Smiter Moderate Smiter
(KDD) L5:2N – While clearing the room, don’t strike any orbs, and don’t enter an area that requires orb-striking to leave
Bishop's Tour Bishop’s Tour
(KDD) L5:2E – Don’t move orthogonally while clearing the room
Don't Fence Me In Don’t Fence Me In
(KDD) L5:3E – Clear the room without striking the orb
Highly Visible Ninja Highly Visible Ninja
(KDD) L5:2S – Clear the room without turning or drinking the invisibility potion
The Wyrm That Turned The Wyrm That Turned
(KDD) L7:3N – Don’t cross the western force arrow while clearing the room
Up, Up, Down, Down, Left, Right, Left, Right Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E – Kill the NW roach queen first, then the SE queen and clear the room
Hidden Achievement
Superior Master Intellect Superior Master Intellect
Hidden achievement descriptions are missing by default. Why is it missing?
All Quiet on the Western Front All Quiet on the Western Front
(KDD) L7:2N – Clear the room without crossing the western yellow door
The Smiter Always Strikes Twice The Smiter Always Strikes Twice
(KDD) L7:2N1E – Strike the orb only twice while clearing the room
From the Outside, Looking In From the Outside, Looking In
(KDD) L7:2N2E – Don’t enter the one-tile-wide passage bordering the western pit to clear the room
He Who Fights Serpents He Who Fights Serpents
(KDD) L7:1N – Clear the room without moving diagonally
No Way Out No Way Out
(KDD) L7:1N1E – Kill the serpent in the SE corner of the room
Eyes on the Prize Eyes on the Prize
(KDD) L7:1E – Clear the room without turning
Who Needs Orthosquares? Who Needs Orthosquares?
(KDD) L7:1S – Clear the room without moving diagonally
Rapid Tar-Cleaning Service Rapid Tar-Cleaning Service
(KDD) L8:4S2E – Clear the room by turn 60
Non-sustainable Growth Non-sustainable Growth
(KDD) L8:4S3E – Clear the room by turn 30 (without clearing, unclearing and re-entering)
Exactly as Planned Exactly as Planned
(KDD) L9:1N – Strike all three northwest orbs, the western one last, then clear the room
All Set Up and Ready All Set Up and Ready
(KDD) L9:2N1E – Don’t strike any orbs after emerging from the force arrow corridor, then clear the room
Don't Drink and Smite Don’t Drink and Smite
(KDD) L10:1S – Clear the room without drinking the mimic potion
Hold On Five Seconds Hold On Five Seconds
(KDD) L10:1E – Wait for five turns after striking the orb, then clear the room
Let's Not Go Round Again Let’s Not Go Round Again
(KDD) L12:1S – Clear the room before going round the loop
Only the Even Numbers Only the Even Numbers
(KDD) L12:1S2E – Clear the room without moving diagonally, waiting or turning your sword
Solo Serpent Slaughter Solo Serpent Slaughter
(KDD) L12:2S1E – Clear the room without drinking the mimic potion
Unlucky for Some Unlucky for Some
(KDD) L13 – Enter the NW room
Dungeon of Broken Orbs Dungeon of Broken Orbs
(KDD) L14:2N2E – Clear the room without using the orb nearest the middle of the room or the SE orb
Preserving the Ancient Ruins Preserving the Ancient Ruins
(KDD) L14:1N1E – Don’t break any crumbly walls while clearing the room
Speed Chess Speed Chess
(KDD) L14:1N3E – Clear the room by turn 20
Keep Dugandy Tidy Keep Dugandy Tidy
(KDD) L14:1E – Clear all tar (in the same visit as clearing the room)
It's a Trap! It’s a Trap!
(KDD) L14:2E – Don’t drop the trapdoor while clearing the room
With Slanting Sword With Slanting Sword
(KDD) L14:1S – Face diagonally and don’t turn while clearing the room
What the Eye Doesn't See What the Eye Doesn’t See
(KDD) L14:1S1E – In the last area, kill both goblins before killing or waking any eyes, then clear the room
With Steady Sword With Steady Sword
(KDD) L14:2S – Clear the room without turning your sword
First Things First First Things First
(KDD) L16:Entrance – Clear the room from the level start
Limited Growth Limited Growth
(KDD) L16:2E – Kill the tar mother before it grows three times
From the Other Side From the Other Side
(KDD) L16:1S – Kill all roaches entering from the east (it is impossible to also clear the room)
Stunted Growth Stunted Growth
(KDD) L16:1S1E – Kill the tar mother before it grows
Bad Boys Love Their Mamas Bad Boys Love Their Mamas
(KDD) L16:2S1E – Kill the tar mother last when clearing the room
Spring Cleaning Spring Cleaning
(KDD) L17:1N1W – Clear all tar and kill the tar mother last when clearing the room
Short Circuit Short Circuit
(KDD) L17:1W – Clear the room and reach the green door by turn 240
A Good Clean Kill A Good Clean Kill
(KDD) L17:1S2E – Kill the serpent before any tar babies form while clearing the room
Aim for the Eyes Aim for the Eyes
(KDD) L17:2S1E – Kill the tar mother first, then clear the room
Assassinate the Queen! Assassinate the Queen!
(KDD) L18:2N2E – Kill the queen on turn 1 (and clear the room)
Leave No Stone Turned Leave No Stone Turned
(KDD) L18:2N3E – Don’t break any crumbly walls while clearing the room
Sonata for Unaccompanied Smiter Sonata for Unaccompanied Smiter
(KDD) L18:1N1E – Kill the goblin where he starts and don’t drink the mimic potion to clear the room
He Came From the East He Came From the East
(KDD) L18:1N2E – Clear the room entering from the east
Come and Join the Party Come and Join the Party
(KDD) L18:1E – Drop the trapdoors before any serpents die, then clear the room
The Lazy Smitemaster The Lazy Smitemaster
(KDD) L19:2S – Stay in the top two rows while clearing the room
There's Always Another Solution There’s Always Another Solution
(KDD) L19:2S1E – Don’t break any crumbly walls while clearing the room
Stupid Goblins! Stupid Goblins!
(KDD) L20:3N1W – Kill all brains before killing any goblins to clear the room
Worthless Snakes! Worthless Snakes!
(KDD) L20:3N1E – Kill all brains before any serpents die, then clear the room
Who Needs All These Buttons? Who Needs All These Buttons?
(KDD) L20:2N – Don’t close the doors around the room with the scroll while clearing the room
Mother Knows Best Mother Knows Best
(KDD) L20:2N1E – Hit the orb, then kill the mother, then kill the brain while clearing the room
Outsmart the Brains! Outsmart the Brains!
(KDD) L20:1N2W – Kill the serpent before striking the southern orb, then clear the room
Choose One Way and Stick to It Choose One Way and Stick to It
(KDD) L20:Entrance – Clear the room without turning after killing the first roach
They Just Keep On Swarming They Just Keep On Swarming
(KDD) L21:1N1W – Clear the room without dropping any trapdoors
Seeing Triple Seeing Triple
(KDD) L21:1N – Drink only three mimic potions and clear the room
Roaches and Goblins and Queens, Oh My! Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E – Release the goblins by turn 30 and clear the room
Sniper! Sniper!
(KDD) L21:1S1E – Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
Mimics Were Born Free Mimics Were Born Free
(KDD) L22:1E – Don’t strike either of the northern orbs while clearing the room
Keep Your Head Down Keep Your Head Down
(KDD) L22:1S2W – Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
Master Snake-charmer Master Snake-charmer
(KDD) L23:1N1W – Kill two serpents in the dead end where the goblin starts, then clear the room
Three's Company Three’s Company
(KDD) L23:1N – Drop the red door before killing a goblin, then clear the room
Don't Step on a Crack Don’t Step on a Crack
(KDD) L23:2W – Don’t break the southernmost crumbly wall, and don’t drop any of the trapdoors around the orb while clearing the room
Who'd Trust a Goblin, Anyway? Who’d Trust a Goblin, Anyway?
(KDD) L23:1S3W – Clear the room without using the goblin to kill the serpent
Round and Round the Garden Round and Round the Garden
(KDD) L23:1S2W – Drop all trapdoors before killing anything and clearing the room
The Eyes Have It The Eyes Have It
(KDD) L23:1S1W – Kill all the goblins before anything else while clearing the room
Goblin-Free Zone Goblin-Free Zone
(KDD) L23:2S – Clear the room without a goblin stepping on a trapdoor
A Pair of Blue Eyes A Pair of Blue Eyes
(KDD) L24:1N – Kill the tar mother last while clearing the room
Friendly Enemies Friendly Enemies
(KDD) L24:1N1E – Clear the room without using a roach to kill the serpent
My Turn at the Controls My Turn at the Controls
(KDD) L24:2W – Clear the room without using the mimic to strike any orbs
Attention to Detail Attention to Detail
(KDD) L24:1W – Kill all serpents before killing all brains, then clear the room
Worthy Opponent Worthy Opponent
(KDD) L25:1N2W – Clear the room, killing the SW roach queen last
Pacifist Run Pacifist Run
(KDD) L25:2W – Exit the room without killing any goblins
Runnin' Through an Open Door Runnin’ Through an Open Door
(KDD) L25:2S1W – Clear the room without standing on a closed door
A Maze of Many Ways A Maze of Many Ways
(KDD) L25:2S – Clear the room without going through the SE U-bend
Hidden Achievement
V for Victory V for Victory
Hidden achievement descriptions are missing by default. Why is it missing?
Making an Impression Making an Impression
(JtRH) L1:2N3W – Clear the room without using a tunnel
Hidden Achievement
Don't Turn from the Task Don’t Turn from the Task
Hidden achievement descriptions are missing by default. Why is it missing?
A Cat and Roach Game A Cat and Roach Game
(JtRH) L1:1S2W – Cross the northern yellow door with the roach still alive, then clear the room
Another Useless Orb Another Useless Orb
(JtRH) L2:2E – Enter from the South, and don’t use the western orb to clear the room
Dungeon Economics Dungeon Economics
(JtRH) L2:3E – Clear the room without using the eastern orb
Unncessary Complications Unncessary Complications
(JtRH) L2:4E – Clear the room and don’t move Halph until the western door is open, don’t break any crumbly walls, and don’t kill any queens until all doors are open
Clearing the Arena Clearing the Arena
(JtRH) L2:2S – Break all crumbly walls except one before striking the orb, then clear the room
Two Wrongs Make a Right Two Wrongs Make a Right
(JtRH) L3:4N2W – Clear the room, killing the roach yourself
Free and Equal Free and Equal
(JtRH) L3:3N3W – Clear the room without striking the orb
Westward Ho! Westward Ho!
(JtRH) L3:2N1W – Face West and don’t turn while clearing the room
Like Roaches in a Trap Like Roaches in a Trap
(JtRH) L4:2N1E – Clear the room without dropping any trapdoors
Hidden Achievement
Fight Them on the Trapdoors Fight Them on the Trapdoors
Hidden achievement descriptions are missing by default. Why is it missing?
Bottom to Top Cleaning Bottom to Top Cleaning
(JtRH) L4:1N2E – Enter from the South and clear the room
The Steady Smitemaster The Steady Smitemaster
(JtRH) L4:1E – Clear the room without turning your sword
Everyone Loves a Wubba Everyone Loves a Wubba
(JtRH) L5:1S1W – Clear the room without dropping any trapdoors
Hidden Achievement
Steady as a Rock Steady as a Rock
Hidden achievement descriptions are missing by default. Why is it missing?
Alone Among the Stones Alone Among the Stones
(JtRH) L6:3N3E – Clear the room without using Halph
Lend a Helping Hook Lend a Helping Hook
(JtRH) L6:1S1E – Complete the room without turning your sword
Visibly Invisible Visibly Invisible
(JtRH) L7:1N – Clear the room without drinking the invisibility potion
Escapology Escapology
(JtRH) L7:1E – Enter from the West or North and reach the stairs
Follow the Arrow Follow the Arrow
(JtRH) L7:1S1W – Cross the force arrow before drinking a potion and clearing the room
Wake Me Up Before You Go Wake Me Up Before You Go
(JtRH) L8:1N1E – Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
Toys in Their Boxes Toys in Their Boxes
(JtRH) L8:1S – Keep the wubbas confined to the wooden floor while clearing the room
You Chose... Poorly You Chose… Poorly
(JtRH) L8:3S1E – Enter from the North and clear the room
Where Have All the Serpents Gone? Where Have All the Serpents Gone?
(JtRH) L8:5S – Clear the room without striking the orb
One Orb to Rule Them All One Orb to Rule Them All
(JtRH) L9:1S1W – Clear the room, striking only one orb
The Mountain Comes to Mahomet The Mountain Comes to Mahomet
(JtRH) L9:2S3E – Don’t place the mimic north of the northern orb and clear the room
Tar Toccata Tar Toccata
(JtRH) L10:2E – Clear the room without turning your sword
He Outlived His Usefulness He Outlived His Usefulness
(JtRH) L10:3E – Kill the mimic before turn 75 and clear the room
The Abyss Gazes Also The Abyss Gazes Also
(JtRH) L11:5N2W – Drop all trapdoors before clearing the room
Peaceful Coexistence Peaceful Coexistence
(JtRH) L11:5N1W – Cross the room from east to west without setting off any bombs
Gordian Knot Gordian Knot
(JtRH) L11:5N – Clear the room without stepping on a fuse
Patrick's Puzzle Patrick’s Puzzle
(JtRH) L12:2N2E – Clear all tar
Tar Fugue Tar Fugue
(JtRH) L12:1N – Clear the room without turning your sword
Clean Sweep Clean Sweep
(JtRH) L12:1E – Clear all tar
Clash on the Big Bridge Clash on the Big Bridge
(JtRH) L13:3N1W – Kill all goblins while standing on the trapdoors
Relentless Pursuit Relentless Pursuit
(JtRH) L13:3N1E – Trap the Goblin King
Never Turn Your Back Never Turn Your Back
(JtRH) L13:2N1E – Clear the room without turning your sword
Getting to the Heart of the Matter Getting to the Heart of the Matter
(JtRH) L13:1W – Kill the northern queens before the southern queens and clearing the room
Ready for the Guests Ready for the Guests
(JtRH) L14:3N3W – Clear all mud by turn 900
Deja Vu Deja Vu
(JtRH) L14:2N3W – Clear the room by turn 30
Clear as Mud Clear as Mud
(JtRH) L14:1N3W – Clear all mud before killing the mother and clearing the room
Stuck in the Mud Stuck in the Mud
(JtRH) L14:1N1W – Clear all mud before killing the mother and clearing the room
The Honest Smitemaster The Honest Smitemaster
(JtRH) L15:1N3E – Clear the room without placing any decoys
Hidden Achievement
Keep Away from the Edge Keep Away from the Edge
Hidden achievement descriptions are missing by default. Why is it missing?
Wub is All Around Wub is All Around
(JtRH) L15:4E – Don’t use the decoy potion, and reach the western exit
Cunning as a Serpent Cunning as a Serpent
(JtRH) L15:1S1W – Enter from the North and clear the room
Abstinence Abstinence
(JtRH) L15:1S4E – Clear the room without using the decoy potion
The Red Snake of Courage The Red Snake of Courage
(JtRH) L16:1N2E – Kill the serpent before killing any golems and clearing the room
Great Snakes! Great Snakes!
(JtRH) L16:Entrance – Don’t turn your sword after the first time you strike a rattlesnake’s tail and clear the room
But Four's a Crowd But Four’s a Crowd
(JtRH) L17:3N1E – Clear the room using only three decoy potions
A View from Above A View from Above
(JtRH) L17:2N1E – Enter from the North and clear the room
Stuck in the Middle with You Stuck in the Middle with You
(JtRH) L18:1N2W – Step onto and off the force arrow on consecutive turns, then clear the room
Finish What You Start Finish What You Start
(JtRH) L18:Entrance – Solve the room from the level entrance within 100 turns
Sometimes That's the Best Kind of Help Sometimes That’s the Best Kind of Help
(JtRH) L18:1S2W – Clear the room without using Halph
Down, Along, Up, in That Order Down, Along, Up, in That Order
(JtRH) L19:2N1W – Take the southern passage first to clear the room
Snakes on a Euclidean Plane Snakes on a Euclidean Plane
(JtRH) L19:1N1E – Stay inside the arena until the room is clear
Hidden Achievement
Avoid the Squeeze Avoid the Squeeze
Hidden achievement descriptions are missing by default. Why is it missing?
Charge of the Smite Brigade Charge of the Smite Brigade
(JtRH) L19:3E – Strike both orbs before turn 30 and clear the room
A True Warrior Uses His Sword A True Warrior Uses His Sword
(JtRH) L20:2N – Clear the room without setting off any bombs
Hidden Achievement
Walk Through the Storm Walk Through the Storm
Hidden achievement descriptions are missing by default. Why is it missing?
A Monster Made of Eyes A Monster Made of Eyes
(JtRH) L22:3N3W – Take the western route and clear the room
The Locked Room Mystery The Locked Room Mystery
(JtRH) L22:3N2W – Kill the Slayer with the mimic and leave the room
Hidden Achievement
Smart, but Not Smart Enough Smart, but Not Smart Enough
Hidden achievement descriptions are missing by default. Why is it missing?
Only Passin' Through Only Passin’ Through
(JtRH) L22:2N2W – Clear the room without striking the southeast orb
Beethro Has a Brain Too Beethro Has a Brain Too
(JtRH) L22:1N1W – Clear the room without crossing the west-facing force arrow
Many Feet Make Light Work Many Feet Make Light Work
(JtRH) L23:2N1W – Drop all trapdoors in the same visit as clearing the room
Buridan's Decoy Buridan’s Decoy
(JtRH) L23:1W – Clear the room using only two decoy potions
Bright Eyes Bright Eyes
(JtRH) L24:2E – Kill the mud mother before it spawns and clear the room
Mother of Some Roaches Mother of Some Roaches
(JtRH) L24:1S – Clear the room without striking the orb
The Decoy is a Decoy The Decoy is a Decoy
(JtRH) L24:1S1E – Clear the room without using the decoy potion
It's All Over Now, Baby Blue It’s All Over Now, Baby Blue
(JtRH) L24:2S1E – Kill the tar baby last when clearing the room
Master of the Blade Master of the Blade
(JtRH) L25 – Clear 1E, 1N1E, 1N2E and 2E without turning your sword
The Better Part of Valour The Better Part of Valour
(JtRH) L25:1N4E – Reach one of the alcoves by turn 30 and clear the room
Putting That Aside... Putting That Aside…
(JtRH) L25:4E – Place the decoy in one of the alcoves and clear the room
Save the Best for Last Save the Best for Last
(JtRH) L25:2S – Kill all the guards before any goblins die and then clear the room
One-Man Army One-Man Army
(JtRH) L25:2S2E – Clear the room without drinking any mimic potions
Repairing a Broken Dream Repairing a Broken Dream
(JtRH) Dreamplane:2N1W – Don’t step on a fuse end other than the one below the green door and clear the room
Slayer of Slayers Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
Complete Complete “Journey to Rooted Hold”
JtRH: Saw the ending and credits
Master Master “Journey to Rooted Hold”
JtRH: Completed the hold and cleared all secret rooms
Complete Complete “King Dugan’s Dungeon”
KDD: Saw the ending and credits
Master Master “King Dugan’s Dungeon”
KDD: Completed the hold and cleared all secret rooms
Complete Complete “The City Beneath”
TCB: Saw the ending and credits
Master Master “The City Beneath”
TCB: Completed the hold and cleared all secret rooms
Resoluteness Resoluteness
(TCB) Return from The High Path
Just Call Me Just Call Me “Mario”
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
Looking Out for Number One Looking Out for Number One
(TCB) Receive a promotion
Brotherly Understanding Brotherly Understanding
(TCB) Tell the searching brother about everything
I Got a Name I Got a Name
(TCB) Get an official name from the Naming Office
Tourist in the Beneath Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
The Dark Side of Town The Dark Side of Town
(TCB) Find the secret dark side of The City
Patron of the Arts Patron of the Arts
(TCB) Attend the theater
Five Slayers (My Brain Hurts a Lot) Five Slayers (My Brain Hurts a Lot)
(TCB) NO:1N2E or TU:4N1W – Don’t use the decoy potion to win
Hidden Achievement
Back to the Past Back to the Past
Hidden achievement descriptions are missing by default. Why is it missing?
Whodunnit? Whodunnit?
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
My Cold, Frozen Hands My Cold, Frozen Hands
(TCB) QfK:1N6E – Clear the room without turning your sword
Roach Family Planning Roach Family Planning
(TCB) QfK:7E – Clear the room without letting the roach queen lay eggs
Hidden Achievement
All Around the Watchtower All Around the Watchtower
Hidden achievement descriptions are missing by default. Why is it missing?
Turn the Lock and Turn Once Only Turn the Lock and Turn Once Only
(TCB) TU:2E – Only turn the arrows once, and don’t turn your sword to clear the room
The Bridge Beethro Can No Longer Cross The Bridge Beethro Can No Longer Cross
(TCB) TU:3E – Drop all trapdoors and exit to the east
Let's Twist Again Let’s Twist Again
(TCB) TU:1S3E – Use all three arrow rotators to clear the room
Slayer on a Hot Tile Roof Slayer on a Hot Tile Roof
(TCB) DU:4E – Clear the room without letting the Slayer die
Ring of Briar Ring of Briar
(TCB) UtL:1N4W – Reach the eastern exit
Power Grab Power Grab
(TCB) I:N:2S1E – Activate the power token by turn 30 and clear the room
A Room of Two Halves A Room of Two Halves
(TCB) HA:5N – Clear the room without bringing any wubbas down the eastern corridor
Light Armour Light Armour
(TCB) HA:3N – Break four mirrors before activating the pressure plate and clearing the room
Simple Addition Simple Addition
(TCB) MO:1N1E – Kill both adders with the fegundo the first time it explodes
I See You Standing on the Other Side I See You Standing on the Other Side
(TCB) EC:2W – Clear the room without letting the Slayer die
Chasm of No Return Chasm of No Return
(TCB) EC:2E – Clear the room without moving any platforms from east to west
All in the Same Boat All in the Same Boat
(TCB) EC:1S2W – Clear the room without using the northern platform
Who Wants to Be the Guy? Who Wants to Be the Guy?
(TCB) TV:1N – Die in the last cutscene
A Legend in His Own Time A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
The Play's the Thing The Play’s the Thing
(TCB) D: Listen to the guards at the castle
Not Without Honour in His Own Country Not Without Honour in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards
Slaughter by the Water Slaughter by the Water
(TCB) D:2S1W – Kill all the guards
Changing of the Guards Changing of the Guards
(TCB) CD:2N1W – Kill the maximum 16 guards (requires having killed at least 8 previously)
So Much for Stealth So Much for Stealth
(TCB) KDND:1E – Clear the room, killing the SW roach queen first
Hidden Achievement
Holding the Line Holding the Line
Hidden achievement descriptions are missing by default. Why is it missing?
Hidden Achievement
The Longest Flight The Longest Flight
Hidden achievement descriptions are missing by default. Why is it missing?
What Did I Come Back For, Anyway? What Did I Come Back For, Anyway?
(TCB) HV:1W – Backtrack through the cleared room without striking the orb
The Stronger We Our Bridges Do Build The Stronger We Our Bridges Do Build
(TCB) HV:1S2W – Clear and exit the room without dropping the bridge
Adder Subtracter Adder Subtracter
(TCB) HV:2S3W – Kill three adders before entering the northern half of the room
Smash and Grab Smash and Grab
(TCB) HV:2S1W – Break one mirror before removing either mirror from the alcove and clearing the room
Muddying the Waters Muddying the Waters
(TCB) HV:3S2W – Strike the orb before the adder enters the eastern corridor, then clear the room
Knowing is Half the Battle Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
Fancy Meeting You Down Here Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
Decoy Double Cross Decoy Double Cross
(TCB) AC:3S1E – Take the northwest decoy potion first, then clear the room
Architect of Her Own Downfall Architect of Her Own Downfall
(TCB) Talk to Veemis
Divide and Conquer Divide and Conquer
(TCB) OBG:1W – Kill the first 11 roaches before breaking the crumbly wall and clearing the room
Now You See Him... Now You See Him…
(TCB) OBG:1S – Clear the room without drinking the invisibility potion
Bullet Time, with Swords Bullet Time, with Swords
(TCB) PH:4N – Clear the room without drinking the speed potion
Snap, Crackle and Pop Snap, Crackle and Pop
(TCB) PH:3N1W – Clear the room using only three bombs
Keeping a Steady Keel Keeping a Steady Keel
(TCB) PH:2N1W – Don’t turn your sword after stepping on the pressure plate, until you reach the conquer token
Snakes and Ladders Snakes and Ladders
(TCB) PH:1N1E – Kill all the snakes before killing any goblins and clearing the room
Did You Just Punch Out Cthulhu? Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N – Kill all the aumtlich by stepping
Killer Rabbit in the Headlights Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W – Clear the room, killing the eastern aumtlich first
Hero of Another Story Hero of Another Story
(TCB) FR: Speak with Tendry
He Died a Free Monster He Died a Free Monster
(TCB) FR:4N1W – Clear the room without dropping both trapdoors
Fifty Ways to Leave Your Wubba Fifty Ways to Leave Your Wubba
(TCB) FR:2N1W – Clear the room without stepping on the pressure plate
Hidden Achievement
Mirror Symmetry Mirror Symmetry
Hidden achievement descriptions are missing by default. Why is it missing?
You Watch My Back... You Watch My Back…
(TCB) FD:2N3W – Clear the northern half of the room first
The Seven Dials Mystery The Seven Dials Mystery
(TCB) RH:2N1E – When you first step through a door, all four doors must be open, then clear the room
No Giant Leaps for Mankind No Giant Leaps for Mankind
(TCB) RH:1N1W – Clear the room without stepping across diagonally adjacent land tiles with water between
Don't Wake the Sleeping Giant Don’t Wake the Sleeping Giant
(TCB) RH:1N – Don’t turn your sword, and kill the roach before stabbing the second giant
A Small Man Among Giants A Small Man Among Giants
(TCB) RH:1N1E – Clear the room without using a tunnel
Hidden Achievement
Unarmed and Dangerous Unarmed and Dangerous
Hidden achievement descriptions are missing by default. Why is it missing?
We Must Cultivate Our Garden We Must Cultivate Our Garden
(TCB) AF:2N – Spawn a gel baby on the western pressure plate
Hidden Achievement
Fair and Square Fair and Square
Hidden achievement descriptions are missing by default. Why is it missing?
Hidden Achievement
Jack of All Tarstuffs Jack of All Tarstuffs
Hidden achievement descriptions are missing by default. Why is it missing?
Honest Toil Honest Toil
(TCB) AF:2S – Clear the room without moving the mimic over the disarm token
A Bridge Too Far A Bridge Too Far
(TCB) UL:1S1W – Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
Shutting the Stable Door Shutting the Stable Door
(TCB) UL:1S – Clear the room without entering any of the sand areas more than once
Hidden Achievement
The School of Hard Taps The School of Hard Taps
Hidden achievement descriptions are missing by default. Why is it missing?
A Little Learning is a Dangerous Thing A Little Learning is a Dangerous Thing
(TCB) LP:1N – Clear the room without stepping on the middle tile of the broken wall block
Smitemastermind Smitemastermind
(TCB) TU:3N – Win a game of “Mastermind” on the first visit to the room
Suburban Smitemastery Suburban Smitemastery
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)