Final Fantasy XIII Achievement Guide

  • Author : ram ツ
  • Time To Complete : 80 Hours+
  • Difficulty : 8
  • Online : 0/35
  • Offline : 35/35
  • Missable :
  • Glitched :
  • Num Playthroughs : 1

So it’s finally happened, Square Enix have ported Final Fantasy XII onto PC!! Such an amazing game and I could talk about it forever, but that’s not what we’re here for.

Let’s get straight down to business and discuss the achievements and walkthrough etc. Now, I have put in an extensive about of hours on the Xbox and now it’s here on PC, the same thing is going to happen again – I would have written an Xbox guide, but as I got the game slightly later than most, others have done a guide.. but I’m first here.

So, those stats don’t really look very inviting do they? A difficult RPG which will definitely start ruling your life, we can try and compare this to most RPG;s but I don’t think we should, the theory behind the achievements is still the same as in that there is a lot of grinding involved. You can, in theory, complete this game is one single playthrough, if that’s your aim – then I advise you to listen closely.
There is one achievement that I will separate out from all the rest in this guide, pay attention to it and start marking it down.

There are however a couple of differences, if you’ve played the younger generation games, you’ll notice that when you’re running around, you’re actually to scale and not a giant who towers mountains represented by small little hats, or trees that are so small they look like tiny weeds. There are little portable save stations located throughout the game in which a player can save, purchase items and even upgrade purchased weapons. You also get the opportunity to use the in-game datalog that provides a bestiary and information in general about the game.

Achievement Walkthrough Toggle Toggle Walkthrough
Battle System
Square Enix must have thought this was popular because they have used the same system as in Final Fantasy XII, enemies are integrated into the visible open field. This basically means that you, as the player can approach the enemies you choose to battle or you can choose to run away from them, however, be careful, because some enemies can run pretty fast and don’t give up chasing you. If you sneak up behind an enemy and start the battle, you get a pre-emptive strike – very handy for tough foes.

There are a total of six characters that you can possible recruit, I will describe them later on, but you can only use three of them in battle. The system also uses the Active Time Battle (ATB) which was first seen back in Final Fantasy IV. However, there is something new in this system, the player controls the lead character only whilst the computer controls the other two through artificial intelligence.

I’ll give you a basic breakdown of what the ATB is and how to use it, but most of you should already have some idea, but assuming there are those of you who don’t. Each attack uses up an ‘ATB slot’, the ATB will gradually increase throughout the game, so in laymen’s terms, there are only so many attacks you can perform per round, obviously the higher attacks cost more on the ATB gauge.

I particularly like this new feature in that you don’t need to heal yourself at the end of a battle whilst wandering around with 100 health points or so, you are fully healed at the end, so this means that you cannot use your magic outside of battle – In a way, I think this is better if you’re in a tough dungeon but then again, not whilst you’re out in the open.

Each character also has the ability to summon a specific Eidolon into battle, a cool little friend that they each ‘own’ in a sense. Some of them you will recognize, I won’t spoil who summons what, I will tell you some of the names that feature some are familiar though! We have Odin, Shiva, Alexander and Bahamut alongside newcomers Hecatoncheir and Brynhildr. Once you summon your friends, they stay in combat with you to fight to the death.

Last feature that I want to talk about here is the chain counter, this automatically starts at 100 and increases steadily when an enemy is attacked by either a physical attack or a magic attack. Certain attacks raise the chain by a larger amount whilst others take slightly longer to do so. Each role within the game has different effects on the chain counter, some attacks give the counter longer before it resets and vice versa. Each enemy, apart from a few have a ‘Staggered State’, this is basically achieved by hitting a critical point on the chain counter, once an enemy reaches this state, the enemy has a lower defense and can be, potentially, launched into the air, very handy against tougher enemies. Once the enemy is staggered, you can potentially get the chain counter up to 999.9% which is where you will deal some serious damage. The game also allows you, the user to make use of the Paradigm system, this system allows the programming of six different roles in a variety of combinations.
This is the infamous levelling system that was bought about in Final Fantasy X. Each specific crystal represents one of the six paradigms and then it is divided into ten levels. Each level contains different ‘nodes’ shall we say that support new abilities, open up bonuses such as another ATB gauge level and so on. If you’ve played RPG’s such as Skyrim, the skill tree is quite similar. How do you level this? Well that’s a simple question, for every enemy that you defeat, you earn CP, Crystarium Points – you spend this on levelling up your abilities, now you will not have access to this in the early game, you will unlock it around Level 7 I think off of the top of my head.
Paradigm System
I think it’s time that we took a look at this funky system, as I have briefly mentioned, it allows the user to program six different roles in which the characters can use a variety of moves. I must however point out now that each character can initially take on only three roles, but later on in the game, all the roles are opened up. Now, as I have already said, you control the ‘leader’ whilst the other two characters are controlled by the computer AI – so you can set what roles your teammates take on in order to either support you, inflict damage or cripple the enemy. You can however switch Paradigm’s during battle which is pretty good, so if you’re getting hit hard, having supporting roles that can heal you would be good. I will just point out the final thing here with this, you cannot set up new Paradigm’s in battle and so you must use the ones that you have already set up outside of battle.

I can compare these to the Jobs that were in Final Fantasy III – we have a Commando role, a fighting type role; Ravager, a black mage type primarily there to deal magic damage. Of course there is the opposite of this in the form of the white mage, known as the Medic which is there to heal and remove negative status’. The others are quite new, you can guess from the previous Medic role, if the Medic role heals and removes the negative status’, the Saboteur role uses magic to weaken enemies by inflicting negative status ailments. The Synergist role is more of a support type role, I guess it could be similar to a white mage – the primary role is to use magic to strengthen your teammates by giving them added bonuses such as haste and shield etc. The final role can be guessed really, in all the other games you have quite a tanky character type, so the final role is the Sentinel who’s job it is to soak up all the damage and thus has a lot of defensive abilities. Let’s take a look at the roles in a more detailed manner.

This is the main damage dealer on your team. They deal physical damage mostly and can be considered the backbone of the team. So how does this affect the Chain counter? Well it doesn’t boost it up in a way that you can stagger your opponent, in fact it does the complete opposite, it stabilizes it – this then allows your ATB gauge to refill. I spoke about the possibility of tossing enemies up into the air, well that’s a huge advantage that Commando’s have (except for Sazh) as they can knock staggered enemies into the air. You can probably guess that once the enemy is up in the air, it is helpless and not able to attack back.

So the Commando’s are the physical damage backbone of the team, well the Ravager is the magic damage dealer backbone of the team. They use a variety of elemental attacks, such as fire, ice, electricity etc. This role does the exact opposite of the Commando, it does not stabilize the chain counter, in fact it spikes it, quite rapidly at that and so that is the biggest weakness of this role. When you stagger an enemy, the Ravager role keeps spiking the chain gauge and so you effective start dealing a quite handsome amount of damage. Pay attention to some enemies as they have elemental weaknesses, if you ‘auto’ the enemy, they will use whatever attacks that they can use but if you have the enemy researched, the AI will automatically react to the best spells to use against the enemy which is quite good.

This role is a very useful one just as the white mage role was in Final Fantasy III, you definitely need at least one member of your team who can solely use the medic role and have it mastered. The Medic role is really there to support the other AI or even the other way around. They can also negate enemy dispel status effects which is very useful to have, especially later on in the game.

This is one of the, if not most important roles in the game, the Saboteur’s role is to inflict negative status ailments on your foes. This is very useful later on in the game especially and I was a fool to not make use of it in the beginning when I first played it on the Xbox. The best way to make use of this role is quite simply to use it against enemies that have high resistances, I found a particularly good method such as Poisoning a high level enemy in such a way that they effectively killed themselves without me dealing any physical or magic damage. The Saboteur has an ace up their sleeve though, the DEATH SPELL! Just as the name suggests, it grants immediate death to any enemy and can be used on the second strongest enemy in the whole entire game, pretty overpowered right?

This is just as important as the Saboteur role itself, they are the opposite. An effect of the equation trying to balance itself out, I will start this off by asking you to picture the devastating effects that the Saboteur role can inflict on foes, now picture the Synergist significantly buffing you. Despite the potential that the Synergist role offers to the table, it’s not used very often and rarely used at that. The AI don’t really know how to use the role if I’m honest, they just cast whatever and as many people have put it, ‘share the love’. As you progress through the game, you will of course encounter a variety of different game bosses, some are really hard to deal with and this is where you will find the Synergist role to be a god, I feel that it would be much better if you, the player were to control the Synergist because then and only then could you cast the buffs that you want.

Now we move onto the final role, the tank role. They are basically there to absorb damage and soak it up for the weaker members of your team to live and deal damage. They are, to be fair a little useless early game because the enemies are generally quite weak. As they are known as the tank, they have special defences in place that absorb quite a fair bit of damage, but they don’t really deal any damage back, but that isn’t too much of a problem. They are handy when an enemy can one shot you or when you need to heal the team, very useful.
I thought I would describe the roles before going into detail individually about each of the characters and what role is best for them. This is only my opinion and you may feel that other roles suit your play style better and so you may alter these. I think that before you unlock access to all the roles, the original three are the ones that should be taken into account.

Claire Farron, quite an alias heh. This is the main character of the Final Fantasy XIII and if I’m honest, the whole series. I feel that you must always have Lightning in your party, just because she’s the main character, but again, personal preference. Now, for her main roles, she’s not on the side of healthy but deals a fair bit of damage, and so you can see where I am going with this. I feel that her best roles are Commando, Ravager and Medic.

Snow Villiers will cross your path early on and soon join your party, the whole background of his story is rescuing his fiancée who is Lightning’s sister, Serah, an un playable character until Final Fantasy XIII-2. He acts like such a tough guy, so again, it’s fairly easy to see what type of roles he would be decent at. As he is the tough guy, I feel his main role should be Sentinel followed by Commandoand surprisingly, if the main three roles are correct, Ravager, but I don’t think the other roles suit him at all.

Oerba Dia Vanille is the cutie pie of the game, she a caring and upbeat person always looking on the positive side of things. Now, I don’t want to be sexist here, but she doesn’t really seem much of a Commando to me don’t you think, I feel that she better suits the support type role and so, the main three roles she’s given in the beginning do not surprise me in the slightest. Saboteur, Medic and [bRavager[/b], all equally good roles, I feel that she is there to support the team.

Hope Estheim is an orphan, but he doesn’t start off that way, his mother is killed during the Purge and he chooses to journey with Lightning and avenge his mother’s death. It’s not surprising that again, he will not be a commando, he seems to me that he will kind of be out of the way to support the team in whatever way he can and so for that, I think he acts more or less like a white mage does and here is where we find our first Synergist, going alongside the same line of things Medic and Ravager are not so hard to see either.

Oerba Yun Fang, ooooh similar name to Vanille? That’s right, she is Vanille’s close friend! She’s driven on helping her friend and saving her from a dire fate. So now let’s see if we can pinpoint what type of role she is, she uses some type of sphere weapon and so for that alone, I can tell instantly that Commando is a role that serves her best, but what are the accompanying roles? Well, I don’t really know whether or not we have enough information to go on, but I think we can assume that she would make a decent Sentinel but the last role really stumped me, so I’m going to assume that from her three initial roles that the third is Saboteur.

Now for many, this character would be seen as the ‘weak link’, a character that doesn’t really seem to fit the game, but he definitely has a motive, he needs to save his son Dajh from becoming a Cie’th, he strikes me as having a slight Eddie Murphy humour as he can be quite funny at times, but then he can be very stupid. Anyway, he has pistols as his main weapon, so this is a pretty good indication at what he is good at. Commando suits him very well, long range attacks using his pistols so definitely a sill to use him for. His second skill is along the lines of a black mage, Ravager, now I personally wouldn’t think that he would suit this role, but as its one of his primary roles, it seems like it does. The third and final role was my brother’s secret weapon, Synergist, very useful and it made him complete the game before me, so definitely worth taking that into account.

So there are the six characters, its now up to you as to who you want to use and whether or not you want to make good use of each of the roles. I personally think that you should at least try, this Final Fantasy in particular is focused quite heavily on the battle system, its explained in great detail, a lot better than in the other games.
One thing that I feel is not explained well in these games is the how to use the weapons or how in fact, you acquire better ones or you work out which weapons are the best to use. Elemental weaponry is pretty much self-explanatory, Thunder damage on Water based enemies etc.

Each character has access to many different weapons and each of these weapons can be upgraded and levelled twice. You can also level a weapon up to a star rank, you then need to find a very rare item, or buy it, and of course it’s expensive. Once done, you will have a star level weapon, you can upgrade it into an ultimate weapon!

Each weapon has a different unique bonus and so whichever weapon you use is basically down to personal preference, the unique ability is carried through right up until that said weapon is upgraded to an ultimate weapon.

I have always taken time the upgrade my weapon, but there is a quick way that I have googled for you, so the following information is not my own.

You want to buy 36 Sturdy Bones which will boost the Exp Multiplier to times 3. Once you’ve boosted your multiplier, you will then need to buy as many Crankshafts as possible and then cash them in for a big experience boost. Pay attention to your weapons level cap because there is no point in wasting experience on a weapon that max’s out in 100 XP.

So the weapon system is still a little confusing, but at least it’s explained slightly better than usual.

Achievement Guide
Instrument of Fate Instrument of Fate
Took the first steps toward challenging an unjust fate.

Complete Chapter 1.

Instrument of Dissent Instrument of Dissent
Survived the Purge to confront a greater peril.

Complete Chapter 2.

Instrument of Tragedy Instrument of Tragedy
Strode into danger’s den and paid the consequences.

Complete Chapter 3.

Instrument of Flight Instrument of Flight
Slipped through the net and lived to fight another day.

Complete Chapter 4.

Instrument of Vengeance Instrument of Vengeance
Resolved to be more than a victim of circumstance.

Complete Chapter 5.

Instrument of Survival Instrument of Survival
Evaded pursuers, though memories of the past still gave chase.

Complete Chapter 6.

Instrument of Rebellion Instrument of Rebellion
Made plans to infiltrate enemy-occupied territory.

Complete Chapter 7.

Instrument of Shame Instrument of Shame
Carried the burden of guilt to the end of the line.

Complete Chapter 8.

Instrument of Wrath Instrument of Wrath
Took the fight to the enemy’s door.

Complete Chapter 9.

Instrument of Truth Instrument of Truth
Recognized the true threat to the world’s future.

Complete Chapter 10.

Instrument of Hope Instrument of Hope
Traveled to the world below, seeking a way to alter fate.

Complete Chapter 11.

Instrument of Faith Instrument of Faith
Defied destiny’s charge and embarked on a different path.

Complete Chapter 12.

Instrument of Change Instrument of Change
Witnessed the dawn of a new crystal legend.

Complete Chapter 13.

Pulsian Pioneer Pulsian Pioneer
Took over 10,000 steps on the lowerworld surface.

Once you reach Chapter 11, you wil lend up doing a side quest in the village of Oerba to repair a robot called Pakuti. Whilst you are searching for your items, all you need to do is simply make sure that you take 10,000 steps, once you have done so you will unlock this achievement.

Gysahl Wreath Gysahl Wreath
Discovered buried treasure with a little help from a chocobo.

You will first get the opportunity to ride a Chocobo once you have done missions 1-14, infact, Mission 14 unlocks it. As you are running around aimlessly, you will come across some ‘!’ in which the Chocobo will turn his head, head towards the desired location and once you have, you will discover some treasure! You now need to repeat this 19 times to get the achievement. Please pay attention to this, as you ‘travel’ to the Archlyte Steppe, there will only be five active pieces of treasure.

Kelger's Cup Kelger’s Cup
Completed all low-level Cie’th Stone missions.

You will earn this achievement after completing all Rank D missions, #1-5.

Xezat's Chalice Xezat’s Chalice
Completed all mid-level Cie’th Stone missions.

You will earn this achievement after completing all Rank C missions, #6-15, #18-22, #28, #35-37, #39 and #56-57.

Exorcist Exorcist
Triumphed over undying lowerworld souls in seven fierce battles.

During Missions #1-64 there are seven fierce battles that you will encounter on Missions #7, #12, #27, #30, #34, #51 and #64, once you’ve defeated these powerful enemies, this achievement will unlock.

Floraphobe Floraphobe
Toppled a green terror and cut an oversized succulent down to size.

Ooooooh the cacti, these guys are quite annoying, but pretty fun to fight against, mainly because they always have the same stance. You’ll meet this guy on Mission #54, defeat him to unlock the achievement.

Natural Selector Natural Selector
Passed Titan’s trials.

You just need to complete a selection of missions for this, Missions #35-51.

Dorgann's Trophy Dorgann’s Trophy
Completed all high-level Cie’th Stone missions.

You will earn this achievement after completing all Rank B missions, #16-17, #23-27, #29-34, #38, #40, #42, #43, #47, #50, #54 and #58.

Galuf's Grail Galuf’s Grail
Completed all Cie’th Stone missions.

There are a total of 64 missions to complete, assuming that you’ve done the other missions, you are left with the Rank A missions, which are #51-53, #55 and #59-64.

L'Cie Paragon L’Cie Paragon
Earned a 5-star rating for all Cie’th Stone missions.

Exactly what it says, you need to earn 5 stars on all 64 Cie’th Stone missions, the majority of these are easy, but some can be a right pain, the majority of people will recommend that you are maxed out with ultimate weapons equipped.

There are two missions that can cause two particular choke points, we have Missions 55 and Mission 64. I have already mentioned about Mission 55, Neochu – make use of Vanille’s death spell, it has a low accuracy but you could potentially get a lucky hit. The other mission is 64, the last of the Cie’th Stone missions, you’ll face an ugly Cie’th enemy who is susceptible to poison! This is great because it does a percentage of his health and so you must keep this on him at all times, he also heals during each round and so this is why you need to have this, keep your party buffed with your Synergist and use your Saboteur well, he has the potential to launch a massive attack and so its recommended to have a Paradigm full of Sentinel’s.

Commando's Seal Commando’s Seal
Mastered the Commando role.

Next up we shall take a look at all the achievements that are related to the Paradigm system. The following achievements are really character related.

There are areas of the Commando crystarium that are not available until the final boss has been defeated.

Ravager's Seal Ravager’s Seal
Mastered the Ravager role.

See “Commando’s Seal” for more information.

Sentinel's Seal Sentinel’s Seal
Mastered the Sentinel role.

See “Commando’s Seal” for more information.

Saboteur's Seal Saboteur’s Seal
Mastered the Saboteur role.

See “Commando’s Seal” for more information.

Synergist's Seal Synergist’s Seal
Mastered the Synergist role.

See “Commando’s Seal” for more information.

Medic's Seal Medic’s Seal
Mastered the Medic role.

See “Commando’s Seal” for more information.

Limit Breaker Limit Breaker
Dealt 100,000+ damage with a single attack.

That’s a lot of damage to do in one attack, surely. However, there are two ways that this can be achieved, the best character for this job (I’m afraid to say) is Fang. Equip the Genji glove and get an enemy’s stagger percentage as high as possible with two Ravager’s, if she has enough strength, this shouldn’t be too much of a problem.

Adamant Will Adamant Will
Felled a heavyweight of the lowerworld wilds.

The Long Gui. You will find this tortoise looking chap in the Archlyte Steppe after you have fully completed the circle of Ci’eth missions in the same area. He is a super super tough enemy that has the potential to deal quite a lot of damage, but you can use Vanille’s Death spell, lucky if you get it really.

Just make sure that before you take him on that you are significantly levelled and have the appropriate paradigm’s.

Master's Seal Master’s Seal
Fully developed all characters.

So quite simply, you need to max out every role for every character, sounds like a bit of a ballache, but its not that bad actually. As you work your way through the little side missions, you’ll end up fighting a stupid enemy that I really hate called the Neochu, has his little baby things and then they just plea for more and it gets out of hand really quickly – anyway, when you defeat him, you get a growth egg which allows a multiplier of two on all crystarium points earned by all party members as long as one active party member holds the egg.

Treasure Hunter Treasure Hunter
Held every weapon and accessory.

I’ll clarify this for you now, you only need to have the items touch your inventory at some point during the game, you will only need to keep them in case you need to upgrade the items. When you think that you have all the weapons and accessories, you need to find Bahkti.

There is a little bit of hope here, the weapons don’t have to be fully upgraded – what I mean is that you do not have to upgrade every single weapon, you can upgrade them all to tier 2 and then finally upgrade just a single one to tier 3, this saves you both time and money.

Some of the Cie’th missions award you with the elemental rings, here is a list below

  • Mission 6 – Filmen ring (tier 2 Spark)
  • Mission 11 – Frost ring
  • Mission 27 – Blaze ring (tier 2 Ember)
  • Mission 39 – Siltstone ring (tier 2 Clay)
  • Mission 52 – Gale ring (tier 2 Zephr)
  • Mission 53 – Blaze ring (tier 2 Ember)

All the remaining charms can be found in treasure spheres on the Archlyte Steppe.

Loremaster Loremaster
Discerned the full attributes of 100 enemies.

This will come through natural progression, all you need to do is fully discover 100 enemies. You speed this up either by using Libra or Librascope. You can however check the progress you are currently at by simply going into the enemy intel section and looking for the enemies that have a check mark next to them.

Superstar Superstar
Earned a 5-star rating in the battle to determine the world’s fate.

Earned a 5-star ranking in the battle to determine the world’s fate.
So the final boss has three forms, but the final form is the weakest of the three, funny that. The most important thing that I will say here is that the boss is immune to all damage until he has been staggered, he can also remove all ill ailments as well which is a bit of a pain and also can remove your own buffs, so proceed with caution.