Why Does Riki's Tricks of the Trade Bonus Agility Reduce Its Own Damage?

-

Hey everyone, I’ve been testing Riki’s Tricks of the Trade (TotT) in demo mode and noticed something odd about how the bonus Agility it grants interacts with its damage output. TotT makes Riki invulnerable and deals damage with multiple hits at 40% of his normal damage, while also giving a huge agility boost (up to +100 at max level). The problem is that this bonus Agility, which should increase damage, is actually nerfed by the 40% damage multiplier, meaning the agility’s damage bonus gets reduced along with everything else.

For example, with max TotT and Cloak and Dagger talent, 100 bonus Agility translates to about 260 damage potential from agility alone, but because of the 40% multiplier, you only deal about 104 damage. Similarly, agility from items also gets reduced during TotT. Plus, attack speed and armor from agility don’t help during TotT because Riki’s attacks are locked in rate and he’s invulnerable.

This makes the bonus agility feel counter-intuitive since its main damage boost is severely cut, and it affects talents that add agility or backstab multiplier during TotT, making them less appealing.

I have a couple suggestions:
1. Remove the bonus agility from TotT and instead calculate agility damage separately after the 40% reduction applies to base damage. This makes the agility investment actually count during TotT.
2. Keep the bonus agility but let it last a few seconds after TotT ends so the full benefits of agility (damage, attack speed, armor) apply when Riki is vulnerable again.

What do you think? Would these changes make Riki’s scaling feel better or do you have other ideas?

Why Does Rikis Tricks of the Trade Bonus Agility Reduce Its Own Damage
Dota 2

Game guides, questions & answers and other Dota 2 posts. If the answer below was not helpful, and still need Help? Submit a comment below or ask a new question.

4 Answers

BladeDrift99 -

One interesting fix could be to separate agility’s damage contribution from the base damage multiplier. For example, apply the 40% damage reduction only to base and bonus flat damage, then add the agility damage after, so agility counts fully during TotT. That way, agility still feels powerful without breaking the balance of the ability.

CritFizzler -

Alternatively, keeping the bonus agility but making it stick around for a couple seconds after TotT so you can benefit from attack speed and armor post-ability would also make the bonus more meaningful. Currently, all the agility’s nicer benefits are wasted since Riki is invulnerable and attack speed doesn’t affect the fixed attack animation during TotT.

CritStrikeNinja -

Basically, the game wants agility to be more valuable on Riki compared to just raw damage items. The 40% damage multiplier punishes your total damage including agility, which is confusing because agility should boost damage based on how much you have. It’s probably designed to balance the ability’s power, but yeah, it does feel weird.

PixelSamurai47 -

Exactly, but the problem now is that no one really builds agility purely on Riki since items like Daedalus or MKB are more straightforward damage options. The current mechanic just cuts down the bonuses that the ability itself grants, which feels like a missed opportunity to make agility builds more viable.

ShadowRushX -

From a core Riki standpoint, Tricks of the Trade is mostly about farming faster and clearing camps/waves quickly. Even with this damage reduction, if you hit from behind, your backstab damage remains strong outside of TotT, so it still feels useful for burst damage. The low cooldown allows constant use to farm efficiently, which is the real value here rather than maximizing agility scaling during the ability itself.

PixelSamurai47 -

True, but that doesn’t change the fact that the level 15 agility talent isn’t very impactful if the base mechanic weakens agility’s damage. If you already have Aghanim’s, the ability is strong for farming, but the talents aimed at boosting agility during TotT just don’t feel rewarding.

Leave A Reply

DOTA 2 QUESTIONS

Why Do People Make Such Bad Picks in Ranked Matches?
[Dota 2] - Is it common to encounter unorthodox hero picks in ranked games, or am I just unlucky with my teammates? View Answer
Struggling as a Hard Carry: Need Advice
[Dota 2] - How can I effectively win as a hard carry in DotA2 after struggling with support gameplay for two years? View Answer
Should I Hold or Sell My Crownfall Treasures?
[Dota 2] - Should I hold or sell my crownfall treasures? Let's weigh the options for maximizing their value. View Answer
Is Wex Invoker's Aghanim's Upgrade Just a Bad Joke?
[Dota 2] - Is Wex Invoker's Aghanim's upgrade a joke or a hidden gem for tornadoes in gameplay? View Answer
What’s the best strategy for playing Beastmaster in mid against ranged heroes?
[Dota 2] - What are effective strategies for laning as Beastmaster mid against ranged heroes? View Answer
Are the new water camps too OP for early game?
[Dota 2] - Are new water camps causing excessive damage, making early game essentials harder to manage? View Answer

RELATED QUESTIONS

Which Resident Evil Games Would You Choose to Remake and What Changes Would You Make?
[Resident Evil 3] - Which two Resident Evil games would you choose to remake and what changes would you implement? View Answer
Why Do Characters Pause When Interrupting Each Other in Games?
[Destiny 2] - Why do character interruptions in games often have pauses between dialogue? Let's explore this common issue. View Answer
What's Your Take on Helldivers?
[Helldivers] - What are some hot takes on Helldivers, especially regarding the effectiveness of breaker shotguns? View Answer
Looking for English-speaking Offlane Streamers to Help Improve My Game
[Dota 2] - Looking for English-speaking Pos 3 or 4 streamers who can help improve my offlane play in DotA2. View Answer
Did the latest update break the St. Antiochus' Die?
Did the latest update break the St. Antiochus' Die, or is it functioning as intended? Community debates ensue. View Answer
How Much Have You Spent on Apex Legends Over the Years?
[Apex Legends] - Curious about how much real money players spend in Apex Legends over the years? Check their personal experiences. View Answer
Why Don't We Have More Engaging Side Quests?
[Guild Wars 2] - What if we had actual side quests in the game for a richer experience and deeper storytelling? View Answer
What's Your Hot Take on Helldivers?
[Helldivers] - What are the hot takes on Helldivers gameplay mechanics and weapon opinions in the community? View Answer
What Are Your Go-To Weapons and Attachments?
[Unknown] - What are the favorite weapons with attachments in Helldivers? Here's what the community is using. View Answer
Do We Really Have Enough Side Quests in the Game?
[Guild Wars 2] - The desire for more engaging side quests in the game beyond the main story and collections. View Answer
Creative Ideas for Perception-Based Powers in TTRPGs
What unique perception powers can enhance gameplay in a TTRPG based on core attributes? View Answer
Which Medium Pen Automatic Post-Customization is the Best?
[Helldivers] - Which medium pen is best post-customization: Adjudicator, Lib Pen, or Reprimand? Join the community discussion! View Answer