I recently got my hands on Oblivion Remastered and while I’m enjoying it, I’m frustrated with the frame rates dropping to between 20 and 30 fps. I wouldn’t say the graphics are groundbreaking or that it’s a resource-heavy game; my old Xbox One handled Red Dead Redemption 2 better, which is kind of shocking! Given that my old console, which is nearly 13 years old, can run a game like that smoother, it makes me question what’s going on with this remaster. I’ve heard that Xbox acquired Bethesda, but I’m disappointed with the optimization here. I really expected more from a Bethesda title. Am I missing something, or is there a valid reason for this underwhelming performance?
5 Answers
Honestly, if you’re going for budget hardware, expect some hiccups. Most new AAA titles struggle on these cheaper consoles, often capping at 30 FPS or lower resolutions. The hype that these cheaper systems would run everything smoothly was overblown, so it’s not surprising to see these kinds of performance drops.
I think the requirement was just for the game to be playable on Series S, not necessarily well-optimized. Oblivion is just having a rough time across the board, unfortunately.
It sounds like it’s a problem even on Series X too. I’ve heard it can do 60 fps but with some frame drops, and there’s an issue with memory that gets worse the longer you play. You can try saving and reloading often, but it definitely needs a patch. Honestly, this just shows the Creation Engine isn’t cutting it anymore, and I’m kind of worried about Elder Scrolls VI after seeing these issues with Starfield too.
Yeah, performance issues with Oblivion on consoles are pretty well known. I was checking out a Digital Foundry video that talks about this. Personally, I’ve played it on Series X, and while it wasn’t too terrible, I’ve put it on pause for now until the patches come out. The remaster uses Unreal Engine 5, which tends to have mixed results when it comes to optimizing large open-world games. The port was actually done by Virtuos instead of Bethesda, which might explain a lot. Here’s hoping Unreal Engine 5.6 will help fix these issues in the future!
I’ve heard there was a patch released this week and another one on the way soon that should help with performance. It might be worth it to hold off playing for a bit until those updates drop!
Yeah, I think the memory leak is more tied to Unreal Engine running on it, not necessarily the Creation Engine itself, but it’s still a problem that needs fixing.