I’m really looking to level up my scrying skills to unlock some awesome mythics, but I’ve noticed that many of the leads, like Oakensoul or Torc, have already expired or they’re going to before I can level up. Is there a good reason for this expiration, or is it just some complicated design choice that these games tend to have?
5 Answers
The expiration likely serves several purposes: it pushes players to engage with the scrying system rather than just hoarding leads, and it may help with database performance, as keeping track of thousands of leads could become a burden. If they don’t expire, they just pile up and clutter your journal.
For immersion’s sake, it’s like getting a lead on something and then needing to act quickly before someone else snatches it up! It adds to the game’s feel of adventure.
There isn’t a strong reason for this outside of just keeping players active. If leads didn’t expire, many players might just stash them away and never use them. This design encourages you to get out there to scry instead of hoarding them endlessly.
It’s meant to add a bit of urgency! When I see leads about to expire, I rush out to dig them up. Plus, it helps balance the game by preventing players from just accumulating leads without ever doing the work to scry them.
Honestly, you can level up the skill line relatively quickly. If you’re on a tight schedule, say a month or so, that still gives you plenty of time—like 5-7 hours should do it if you play strategically!