I’ve noticed that Nicole Tompkins has portrayed Jill Valentine in both Resident Evil 3 Remake and Death Island, but her take on the character seems to lean heavily on anger. It feels like this rage is her only defining trait. In classic portrayals, Jill exhibited more warmth and composure; she was the sensible big sister figure, often contrasting Chris’ hotheadedness. Even in high-stress moments, she maintained her calm and rationale. I just don’t think this fits with her history, especially considering Jill’s previous characterizations in older games like Revelations, where she was more of a reassuring presence. Lately, though, it feels like she’s always ready to lash out, and that’s not the Jill I remember. Does anyone else feel the same way?
3 Answers
I understand where you’re coming from. Original Jill had a fiery side, especially when she dealt with Umbrella and Carlos in RE3. But the post-RE3 portrayal feels bland, almost like they stripped away her depth. The way she reacts to major threats now just makes those moments feel less serious. It’s like they’re trying to mix action with her character but missing the mark.
I hear you! The writers definitely bring a lot of change to characters. It’s crucial to remember that Nicole might simply be reflecting how Jill is portrayed in this new timeline, especially considering she’s been through some major trauma. The anger could be their way of showing her emotional struggles. If you want to see Nicole in a different light, check out her performance as Daniela Dimitrescu; it could give you more appreciation for her range.
Honestly, it sounds like your frustrations are more with Capcom’s direction than with Nicole’s acting. The newer games have all the characters dropping F-bombs and being angry. It’s a trend that applies to multiple characters, not just Jill. Plus, the voice actors typically adhere to the direction they receive from the higher-ups, and it’s not fair to put that blame solely on them.