I’ve already supercharged some traps like CEF, Drops, broads, spikes, tar, and darts. The rest aren’t that useful to me, though I sometimes use sound walls and wall launchers. What trap would you recommend supercharging next? Are there others that could really give me an edge that I’m not considering?
3 Answers
I’d suggest going with the anti-air trap. It’s pretty useful when you’re dealing with lobbers and husks from a distance. Once you level it up, you’ll notice how much it helps in taking them out before they get too close.
Tarpits are fine even without being maxed out, so I’d say go for wall dynamos. They can be super effective, especially on ramps, as they shoot downward and hit a lot of enemies.
If you’re talking about spikes, do you mean wooden floor spikes? Because if that’s the case, it might be smart to consider other traps instead. Wooden floor spikes have seen better days.