I’ve been diving into various roleplaying games to explore their designs and how they handle different elements of gameplay. I appreciate learning about the different ways games can emphasize certain mechanics while sometimes leaving it up to the GM to make decisions. However, there are certain games that I find a bit too structured for their own good. For instance, I recently enjoyed The Wild Frontier of Venture Quickstart, especially its Moxie system similar to Grymwild. It’s a great game, but it’s overloaded with rules and systems that add complexity, such as using currencies to influence narrative decisions like storytelling or character introspection, which can become overwhelming for both GMs and players. So, I find myself asking: are there other games out there that you really enjoy but feel you need to ignore certain rules just to keep the game flowing smoothly?
4 Answers
Totally agree about Pathfinder 2. If a module comes packed with an extra subsystem or rule, I’m likely to toss it aside. It often doesn’t add real value and just makes things messier. Some actions that should just be skill checks end up being over-complicated with specific costs and timings. Like, it feels more about making skill feats than enhancing gameplay.
I’d say Pathfinder 2e is another prime example. I run it, but it feels like there are just too many rules with not enough rulings. Personally, I prefer lighter mechanics as they allow for more creative player actions and a less game-oriented experience. But I guess every now and then, a little crunch is nice, especially in narrative games like Blades in the Dark or Grimwild—definitely not the same as 5e though!
Blades in the Dark is definitely one for me. The mechanics for making rolls are super flexible, and the use of Clocks, narrative combat, and even how you start and finish Scores are really innovative. But, honestly, it’s packed with side content that complicates things. I’m still trying to wrap my head around the Tier system and Crafting. Plus, why am I reading about Vampire PCs in this game? That’s just so random!
What do you mean by not enjoying tracking crew claims sheets? It’s boardgame night, Steve!
Torchbearer 2e is another one for me. The procedures, especially during conflicts, often interrupt the flow, making it hard to stay immersed. Sometimes all that structure takes away from the narrative experience, you know?
Yeah, I totally hear you. Blades feels like the most “board-gamey” of all the TTRPGs out there. It’s fun but can get a bit too metagamey for me.