What's up with the criticism of Majora's Mask?

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I just replayed Majora’s Mask and I’m honestly baffled by how much the community seems to overlook its flaws. It feels like many fans just brush off the game’s issues, saying “it’s quirky and that’s why we love it.” But I disagree! For starters, navigating the game without a guide is nearly impossible. You’re left waiting around for NPCs to figure out their schedules, like why you can’t get into the post office between 3 PM and 6 PM? If you don’t look it up, you’re left in the dark! Also, I find some quests like the Zora egg rescue mission tedious because you have to redo them every cycle, which breaks immersion. The dungeons, especially Great Bay and Stone Tower, aren’t great either—running out of magic in boss fights made me feel stuck. Plus, making the last heart piece missable feels like a cruel joke. And don’t get me started on the Elegy of Emptiness! I get that it has a loyal fan base, but I want to hear other opinions—change my mind!

Whats up with the criticism of Majoras Mask
Zelda 64: Recompiled - Majora's Mask

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5 Answers

DungeonExplorerX -

I totally understand your frustrations about certain mechanics. Some quests feel overly convoluted. The game has flaws, but I think the overall atmosphere and storytelling are still top-notch, making it a memorable experience.

QuestSeeker22 -

Definitely! There’s something charming about the world, even with its issues. It’s just a matter of how much those flaws impact your enjoyment.

ShadowLink007 -

I get where you’re coming from, but I disagree with most of your points. I never felt the need to use a guide, and I think the challenge is part of the fun. Plus, I really enjoy the atmospheres in Great Bay and Stone Tower. They have a unique vibe that keeps me engaged! As for the Fierce Deity Mask, yeah it makes the final boss easier, but it’s supposed to be a powerful reward for completing tough quests.

FierceDeityFan -

I totally get the point about nostalgia. A lot of us played it when we were kids with plenty of time to explore and learn. It definitely adds to the experience!

ZeldaMaster235 -

True, Majora’s Mask is pretty divisive! Some of your criticisms are fair, especially about certain quests being tedious without a guide. But the three-day cycle mechanic is genius—it adds so much tension and replay value. It’s worth navigating through the confusion for that thrill, in my opinion.

LinkLover101 -

Agreed! The atmosphere and complex level design are why I keep coming back to it. It’s not about being spoon-fed every detail, but rather finding joy in the discovery.

GamingGuru33 -

Look, Majora’s Mask is supposed to be hard, designed for those who want a deep challenge. Back when it came out, it felt rewarding to uncover secrets and progress slowly. Many people love it because of that nostalgic release experience with fewer games to distract us.

RetroHero92 -

True! I remember spending hours just trying to follow NPCs and piecing together the story. It was such a different time, and that made the rewards feel greater!

WildKnotYT -

Majora’s Mask just might not be your cup of tea. While some aspects can be frustrating, it isn’t for everyone, and that’s okay. It’s a game that really divides players—either you love it or you don’t!

GameCritic77 -

I actually appreciate that it’s unique. However, I do think it has glaring flaws that get overlooked just because of nostalgia.

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