What VR Combat Mechanics Do You Find Most Satisfying?

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Hey VR warriors! We’re busily developing *Vital Knights: Rise Against the Titans*, a VR action RPG where your real-life movements impact your combat performance. We’re striving to create rewarding fights that prioritize timing, precision, and movement flow, rather than just spamming attacks. For instance, our combat system features:
– More damage from controlled swings instead of random flailing.
– Enemies that adapt to your fighting style, making them more challenging if you go berserker.
– Physical dodging that requires you to move rather than press a button.

With all this in mind, we’re curious to hear about the most satisfying combat mechanics you’ve encountered in any VR game. Whether it’s physics-based weapons, smart enemy AI, or how you feel when landing a hit, we want to know what makes melee combat really enjoyable for you. Looking forward to your insights! 🔥⚔️

2 Answers

SwordMaster99 -

In games like *Battle Talent* and *Dungeons of Eternity*, the combat mechanics really shine. The way mobs react to your attacks is super rewarding; in *Battle Talent*, you can experience epic moments like dismemberment or sleek sword strikes that feel impactful. That reaction to your hits is key to feeling like you’ve genuinely struck your enemy. In *Dungeons of Eternity*, the physics-based responses enhance that satisfaction even more!

FistFighter88 -

Quick question: in *Dungeons of Eternity*, can you throw punches and do they have haptic feedback? For me, a good fist mechanics really adds something extra to the VR fighting experience!

WarlordXtreme -

If you have the space, *Blade and Sorcery* is hard to beat for VR combat! It has undergone several updates and while some iterations felt better during development, it still delivers a solid experience. The larger room scale really enhances the realism and enjoyment of combat!

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