What RPG Systems Would Fit a Half-Life Campaign?

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I’ve been diving into the Half-Life universe lately, especially after playing Abiotic Factor. Even though ‘Hunt Down the Freeman’ wasn’t perfect, it really captured that eerie vibe of the post-Seven Hour War. Now, I’m keen to run a campaign that embodies that atmosphere, tailored for both beginners and seasoned players down the line. I’d love to hear your suggestions, but let’s skip on Savage Worlds and GURPS, and I already know about Twilight 2000.

What RPG Systems Would Fit a Half-Life Campaign
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5 Answers

DaringGameChanger -

Have you considered Heroes & Hardships? It’s quite underrated and offers a great universal system that might fit your needs perfectly.

StrategyNinja99 -

I think FIST could be a solid choice for your Half-Life campaign! It has a lot of weird elements and a para-military vibe that might fit well with the setting.

RoleplayMasterX -

Don’t forget about BRP (Basic Roleplaying)! It’s versatile and might work out for your campaign as well.

Adventurer_Quest -

You might want to look into Slipgate Chokepoint, which is an expansion for Stay Frosty. Plus, Half-Life’s storytelling could work for multiple styles—puzzle-solving, horror, or even as a classic shooter!

GameGuru42 -

While I know GURPS isn’t highly regarded here, it could really shine with ordinary characters facing extraordinary situations, handling tactical combat effectively. Just saying!

TacticalNerd88 -

Totally agree! GURPS really excels when you blend mundane characters with bizarre creatures – and it’s great for tactical firearms combat too, honestly!

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