I’ve been brainstorming a new stratagem idea that would let players remove the cooldown on other stratagems. It would definitely need a long cooldown itself, maybe around 10 minutes, since this could allow for a massive contribution to a fight by using up to 6 stratagems at once. Just imagine the possibilities:
– 6 Turrets at once
– 2 Laser strikes
– 6 simultaneous HE/Napalm barrages
– Just an insane amount of mines on the field
I think teams should generally have 4 stratagems active at a time, but having one player equipped with this ‘oh sh*t’ stratagem means they could unleash 6 turrets when things start to get messy. What do you all think?
3 Answers
I had a similar thought about a mirror stratagem! You could just use the same keys to summon the 380, but each would have a 270-second cooldown. That way, it keeps people on their toes and makes you strategize even more!
Bro, if this happens, it would redefine the gameplay! Just think about the chaos with orbital barrages and turrets overlapping. As long as you keep that 10-minute cooldown, I think it could totally work and wouldn’t be too OP. Just needs to be carefully balanced!
I can see it being a game changer but it could also feel overpowered with some combos. Like just imagine spamming laser strikes and turrets together! That’s just chaos. A long cooldown makes sense, but I’d love to see passive abilities that lower cooldowns for specific stratagems instead. It gives players more build options where they can design around certain tactics. What do you think?
That sounds more balanced! If you have armor types that can perk up cooldowns for different stratagems, you can still maintain that strategy without it feeling like a complete hack. It’d add some depth!