When abilities state a number like ’17 base damage per shot’, what does ‘base damage’ actually refer to, and how is it calculated in the game mechanics?
3 Answers
Think of base damage as the starting point for your attacks. For example, if your ability has a base damage of 17, the final damage output will vary based on additional factors like your Tech Stat and any bonuses you may have. So for abilities, the calculation will look something like 17 (base damage) × Tech Stat × other modifiers. Just be aware that certain weapons and traps may use different stats for their calculations.
‘Base damage’ is the initial damage value derived from your character’s stats before any modifiers or buffs are applied. Generally, if your ability does 17 base damage, it calculates the final damage using a formula that combines that with your other stats. Higher base damage typically means higher overall damage. Just keep in mind that the larger numbers you see can lead to significantly more impact in your hits!
Base damage is essentially the raw damage your weapon or ability would deal before any enhancements kick in. Let’s say you have a huge damage multiplier; if your base damage is 17 and that multiplier is applied, your actual damage could soar into the millions! So, always keep an eye on those buffs.