With confirmed real-time battles in Pokémon Legends ZA, this marks a significant departure from the traditional turn-based combat we’ve come to know and love in Pokémon games. Many are wondering if this change signals a broader shift in Gamefreak’s approach to future mainline titles, particularly beyond Generation 10. While both real-time and turn-based combat have their merits, it’s a notable evolution. Some speculate that Gamefreak might keep these battle mechanics separate between the Legends series and the main series. What does everyone think? Will real-time battling enhance the Pokémon experience going forward?
4 Answers
Honestly, it looks more like an Active Time Battle system instead of full-fledged action. It has cooldowns and lacks basic attacks, making it feel a bit different from what you’d expect with pure real-time combat. I’m intrigued, but it might not be what everyone wants.
Exactly, it’s a safer route which might please both sides of the fanbase.
I feel like they might preserve turn-based mechanics for Champion battles if they continue with this real-time style. It’ll keep that competitive edge that players expect in mainline games while also allowing the new style in Legends.
The shift to real-time battling is interesting, but I think Gamefreak is too invested in turn-based combat, especially for competitive play. Legends games are single-player, so they’re free to experiment without worrying about internet issues. I see them introducing more real-time mechanics, but for the main series? I doubt they’ll change that anytime soon, especially with how well turn-based systems are established.
I doubt that this real-time combat will find its way into the main series. The Legends games are doing their own thing and I truly think that shifting all mainline titles to real-time battles would disappoint many longtime fans. Turn-based battles are such an iconic part of Pokémon, and they’re essential for the competitive scene. Let’s see how Legends develops, but I hope the core games stick to their roots!
Right? It seems like they’re trying to merge styles without fully committing to real-time, which could be an interesting balance.