I’ve got an idea for how lootboxes could work better in the game! What if we got a lootbox for every 3 or 5 levels after reaching a certain point where leveling up takes more XP? For the levels before that plateau, we could still get lootboxes, but maybe at a reduced rate like one every 10 levels. This way, players would have a consistent chance to earn rewards, which could keep them engaged and playing longer.
4 Answers
Yeah, I get that the idea is good for player engagement, but Blizzard definitely learned the hard way with OW1. Giving players unlimited chances to earn free cosmetics means they might not spend as much money on the game.
It sounds like a more player-friendly approach for sure! But, you know, the game developers are likely wary of allowing infinite grinding for lootboxes since they want to maintain control over how often players can earn them. They gotta keep an eye on their FOMO tactics after all.
Honestly, all I hear is more loot and less grind! I’m totally in favor of this! It’d make the game way more fun.