I haven’t played Overwatch since 2017, and I’m still a bit foggy on what exactly McCree’s ultimate did at that time. I remember the iconic voice line “It’s high noon!” and I know it could one-shot enemies, but I’m not sure about the specific conditions for that one-tap kill. Can anyone clarify how his ultimate worked back then?
3 Answers
In 2017, McCree’s ult was designed to allow him to one-tap enemies in his line of sight. Basically, you had to maintain line of sight on your targets for about 2-3 seconds. Then, you would fire at everyone you’d locked onto. The catch was that you couldn’t move while using it, so flanking was key for getting multi-kills. Overall, it was easier to get single-shot kills back then, making it super powerful if you caught people off guard.
When Cassidy activated his ult, he’d enter a special mode where he walked slowly and charged up shots on every enemy in view. Once the charge was high enough, those targets would be marked with a red skull in his sights. He could fire off a single, lethal shot at each marked enemy. Those shots could be blocked by shields, but if you fired at the right moment, you could still get through. Just be careful – any sort of stun or hack would cancel the ult instantly!
His ult featured a slow-motion view where he walked while glowing and a tumbleweed rolled by. Circles would appear around the enemies, tightening up until they turned into red skulls, signifying a lethal hit. If you shot when the skull was present, you’d one-shot the target! Just keep in mind, damage reductions from things like Winston’s shield or Ana’s Nano boost could affect damage dealt. It was also recently tweaked to give him some damage resistance while in that mode, plus a tiny speed buff as he walked, helping him get into better positions to shoot. Super intense!
Yeah, it’s wild how much has changed since then. Gotta love the nostalgia!
Thanks for the detailed breakdown! The mechanic was definitely crazy fun to play with.