What Changes or Bug Fixes Would You Like to See in AH?

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Hey everyone! As big fans of AH, I wanted to gather some thoughts on changes you’d like to see or bugs that need fixing. Here are a few things on my mind:

1. A slight damage boost for the Sterilizer.
2. A “land” option for the Hover Pack.
3. Better sound balancing, especially for chargers and stalkers.
4. The wormdiver bug—seriously, can we fix that one more time?
5. I’d love to see more automaton troopers instead of just the occasional small ones.
6. Bulk Fabricators should be tougher and spawn more frequently.
7. More voice options.
8. Adding a tactical importance marker on the galactic map would really help.
9. A simple “Report Bug?” button would be great.
10. And can we get a slightly faster reload for the Deadeye?

What Changes or Bug Fixes Would You Like to See in AH
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4 Answers

PixelProwler99 -

I totally agree with those damage adjustments! For me, the game’s lag has become a real pain. At least once a day, I get major freezes that ruin the experience. Also, I think the grenade launcher needs a nerf back to its former glory. Right now, it feels overpowered compared to other choices!

QuestMaster7 -

New mission types would be awesome! I think adding some more options for spending samples would keep things fresh and exciting, especially for long-term players. We definitely need that variety!

SupportSquadronX -

I think the Sterilizer is perfect as it is. It’s a support weapon, not meant to rack up kills. Chargers could use some sound tweaks for sure, but overall I feel the balance is fine. Also, I can see where the Report Bug button would help, but you can always report issues on their support site already! How about a buff for the laser instead? One more use could really change things up!

StealthStriker88 -

I get your point about the Sterilizer. Maybe it could use an acid damage effect instead? That’d make it feel a bit more valuable without turning it into a damage dealer.

TacticalGamer007 -

I’d love to see more of those small but impactful tweaks. Like why is the railcannon still on such a long cooldown? It just doesn’t make sense anymore—its power level doesn’t match the current game pace. And let’s not even get started on orbital smoke; it’s practically useless right now!

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