I’m curious to know if there are any other Jumping Puzzles in the game besides the Super Adventure Box that are forgiving when you fall. Specifically, I’m looking for ones that have ample checkpoints or systems in place to minimize the loss of progress when you mess up a jump.
5 Answers
If you have the Living World Season 4 Episode 2, check out the Prototype Position Rewinder. It’s a handy gadget that lets you rewind any jumps you’ve messed up, as long as you don’t hit the ground first—so it’s great for avoiding major setbacks.
Most of them are pretty good for that, except for Chalice—heard that one is a real pain!
You’d be surprised—many Jumping Puzzles have soft safety nets! In some vertical ones, if you fail a jump, you just end up back at the last obstacle. Even ‘Not So Secret’ has a safe zone after the piston jumps. Newer puzzles seem to have more of these features, while older ones like Silverwastes are more challenging.
Spekks’s Laboratory has tons of checkpoints where you can easily teleport back if you fall. It makes the jumps way less stressful!
The Jumping Puzzle in Siren’s Landing is super forgiving! I just tackled it the other day, and it has a checkpoint system that makes it way easier compared to others.
That’s right! I made a little haiku about it: *Spekks’s Laboratory* *Has a lot of checkpoints you* *Can teleport back to.* It really helps with those tricky jumps!