What Are Some Creative Concepts for an Assassin Guild?

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I’m brainstorming ideas for a new assassin guild in my game and would love to hear what concepts others have come up with! Any cool ideas or themes for an organization of killers?

5 Answers

PulseKnight474 -

Another interesting concept might be the “Scholars of Death,” who study death as part of their research. This guild might deal in knowledge rather than just assassination, focusing on different ways to kill while documenting the effects. They might recruit scholars and train them rigorously, using their unique insights to excel in the world of assassination while still being seen as intellectuals rather than just murderers. It’s a blend of academia and stealth!

SinisterSquirrel88 -

Lastly, what if you had a guild called “The Cleaners”? They specialize in making problems vanish. Whether it’s a witness, evidence, or an unwanted confrontation, they solve issues cleanly. Think of them as an elite service that removes threats without trace, and they could be hired by anyone who wants to keep their business or personal life from falling apart.

Arcanus_Exile -

There’s also the idea of a guild named “The Nighthawks” that could be played in a lore-rich setting. They’d be infamous for their ability to remain undetected, existing only in rumors. No matter how natural a death may seem, people always suspect them, making them legendary figures in the realm. Their secrets could span decades, with only the most cunning being able to survive and thrive in their ranks.

UrbanMythos_007 -

How about a guild called “Muckrakers”? They operate in the shadows but also in the media, using scandals as their main weapon. Their method could involve revealing stories that ruin public figures’ lives, effectively leading to their downfall without a single blow being struck. They could have connections in journalism, making them really powerful and dangerous!

StealthyShadow99 -

One idea is a guild called “The Body” where the recruitment is done through whispers in the night. Members would have various ranks like ‘Ears’ for info gatherers, and ‘Eyes’ for spies. Each rank could have unique abilities and responsibilities, and the guild operates like a secret society with strict rules about confidentiality and retaliation against those who betray them. Along with tasks and missions, they could provide legal protection for members caught in tricky situations! Sounds cool, right?

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