I’ve been thinking about Weavewalk and its current mechanics. Right now, it creates 5 perched threadlings at the expense of one melee charge, and it offers ‘invisibility’ along with a whopping 90% damage resistance. The problem is that this setup doesn’t cater to what the Broodweaver really needs. Unlike other strand classes, Broodweaver struggles to generate melee charges since most of his aspects don’t help in that regard. Ideally, Broodweaver should have a way to regenerate melee energy akin to the other strand classes like Hunters and Titans. Additionally, instead of an escape mechanism that merely helps avoid threats, he needs consistent survivability with access to Woven Mail and health regeneration.
Imagine if Weavewalk could allow you to strategically use your threadlings: you would need at least one perched threadling to activate it, gaining benefits such as health restoration, melee charge replenishment, and a few seconds of Woven Mail based on how many threadlings you consume. This would help Broodweaver play like the ‘minion master’ Bungie has touted him as, making him much more effective in battle.
What do you all think?
3 Answers
Honestly, relying on perched threadlings creates conflicts within the class’s gameplay. Using class abilities consumes them, which leaves you scrambling for more. It feels a bit like you’re stuck with too many dependencies. I’d prefer adding a passive woven mail effect rather than complicating it further. Let’s keep Weavewalk straightforward to retain its effectiveness in critical moments; no one wants to be immobilized while trying to set that up.
As someone who enjoys using Weavewalk, I think it works fine as is but could definitely use a few tweaks. I do miss how threadlings used to behave. They could deal damage effectively, but the current design leaves a lot to be desired. Maybe reworking it to allow for better synergy without losing its core function would be beneficial. Still, I can’t help but feel that making it too powerful will lead to some serious PvP issues.
I can see your point about Broodweaver needing some utility in his threadlings. However, if you make Weavewalk too complex, it might turn into a chore where you’re just air dodging for buffs. I’ve had better luck keeping it simpler—like a passive ability that consumes threadlings for buffs periodically rather than consuming them all at once. I also agree that the AI of the threadlings could use some improvement, maybe turn them into a larger projectile instead?
I like where you’re going with the passiveness! It makes the gameplay less complicated and definitely opens up new play styles without feeling restrictive. Plus, the threadlings could actually provide some much-needed damage output instead of just being a resource drain.
Totally agree! Threadlings should have more impact on the battlefield, not just be passive pets. If you make Weavewalk too strong with health recovery and melee charge regeneration, it may just get nerfed later on.