I’m wondering if weakpoint crit chance and damage stats should be included in the riven mod rolls. It seems like a solid idea, as having these stats could increase damage on headshots and weak points, making certain weapons even more effective. I’ve been experimenting with the Acuity mod on both primary and secondary weapons, and it feels like it’s heading in a good direction. What do you all think?
3 Answers
Honestly, if they’re going to add anything, it should be for damage types like corrupted or murmur. Weakpoint stats could cause way more problems than they solve.
I get where you’re coming from, but adding weakpoint stats to the riven roll pool could dilute the chances of getting other desired rolls. Think about it like the Deimos vaults: whenever they add a new mod, it just makes everything else harder to obtain. If a new stat like this comes in, it could ruin those existing “god rolls” everyone is chasing after.
True, but at the same time, the developers could introduce balanced ways to integrate new stats. Maybe they could tweak the likelihood of getting certain rolls?
I see where people say adding weakpoint stats could be too powerful. If that happens, it might break the game mechanics since that’s a multiplicative damage boost. Besides, it could mess with the whole riven system we have right now.
Yeah, but corrupted and murmur mods can be countered with viral hits. It’s a tricky balance!