I’ve been feeling really frustrated with how Mercy’s damage boost works, especially when she’s pocketing heroes like Cass. It seems like he becomes nearly unkillable since he can just melt through everyone, even if the tanks are doing their best to cover. I’d love to see the damage boost affect DPS in a smaller way compared to support or tank characters. What do you all think?
6 Answers
It’s really simple, just target her! If you focus her down, it reduces the pocket power!
What if we take Ana’s sleep dart and give it to Mercy instead? That could mix things up!
How about giving Mercy two pistols instead? That could be fun!
Honestly, removing Mercy entirely would help a lot with this boosting issue. Just sayin’.
Most of the time, a support and DPS combo can dominate in a 2v1 situation. But with Mercy’s boost, it’s like having all that burst damage in one go, making it really hard to counter.
Honestly, they might just end up nerfing all DPS instead of changing Mercy. The balance always swings in that direction!
Yeah, but Sojourn definitely needs some adjustments too!
Right? Burst damage is just too strong in this game right now.