Hey everyone! I’ve been diving into various combat systems across different tabletop RPGs for a personal project, and I’m on the lookout for games that incorporate some unique principles in their combat mechanics. I’m specifically interested in systems that can combine multiple elements rather than finding everything in one place. Here’s what I’m hoping to find:
1. **Measured Progress Toward an Alternate Goal**: I want combat to represent more than just reducing hit points; it should reflect deeper objectives like emotional revelations or philosophical changes.
2. **Suitable for 1v1**: The system should support one-on-one duels, and ideally, it should also cater to larger engagements.
3. **Dynamic Mechanics**: I’m looking for rules that keep things interesting and varied, so it doesn’t become repetitive.
4. **Builds to a Climax**: I’d prefer combat scenarios that lead to significant moments or shifts in power, rather than just dragging it out.
5. **Importance of Dialogue**: I’d love a system where conversation plays a meaningful role in the combat, similar to emotional battles often depicted in fiction.
6. **Streamlined Options**: Rules should be easy to understand yet offer distinct options that feel meaningful during play.
If you know of any systems that align with these themes or combine a few, I’d really appreciate your thoughts!
1 Answer
You might want to check out Starforged! It ticks a lot of the boxes you mentioned, and the way it handles progression towards various goals is pretty interesting. It’s designed for broader narratives while keeping the combat engaging.
Sounds great! What aspects do you think it does particularly well?