I’m a fan of D&D 5e, but I struggle with its expectation of 6-8 encounters per day. I prefer a game that’s better suited for 1-3 encounters per day without relying on running minor fights just to deplete player resources. Instead of having a series of lesser combats, it would be great to have battles that are more narrative-driven and climactic, leading directly into a final showdown, or even jumping right to the final boss and minions. Are there any TTRPGs that fit this style?
4 Answers
If you’re open to systems outside of traditional formats, GURPS might suit you. Characters in GURPS recover at their own pace with no set rest periods, so you have more freedom during a session. But can you clarify what you mean by ‘day’? Are you talking about in-game time or actual playtime?
Pathfinder 2E really fits your need for less resource management, especially since you can heal players fairly easily between combats using skills. Most games expect players to be ready for fights throughout the day, and it removes that need for careful planning.
It’s tough to find many games with a strict day-based encounter system outside of D&D. Pathfinder 3.X and PF1E were kind of balanced around 3-4 encounters per day, but honestly, that balance is a little shaky. Pathfinder 2E moves away from the adventuring day concept, focusing more on letting characters fight at full strength after a brief 10-minute break without the constant worry of resource depletion. Savage Worlds is another option that filters out the adventuring day model and is all about that heroic fantasy vibe, with a nice balance of complexity and fluidity.
Yeah, definitely feel that. D&D has a unique approach to how encounters play out compared to a lot of other systems.
True! Pathfinder 2E really evolves the gameplay experience; you won’t run out of resources as often.
Have you considered games like Bludgeon or Quintessence? They’re great for the kind of combat-focused approach you’re looking for, and they prioritize significant battles rather than filler fights. If you want more unique settings, you might also like Lancer—though it’s sci-fi, it’s structured around having a couple of fights per long rest.
I’m referring to in-game time. I want games where combat happens for a true reason rather than just resource management.