Hey everyone! I just discovered Pathwarden over the weekend and it looks pretty interesting. If all goes well, I’m planning to buy a copy soon to show my support. In the meantime, I have a couple of questions I’d love some help with.
First, how flexible is Pathwarden when it comes to gameplay style? Is it more adaptable to theater of the mind as opposed to traditional map play that PF2 tends to rely on? Sometimes I find it easier during online sessions to describe a setting without pulling out a map.
Second, what’s the process like for bringing existing PF2 characters into Pathwarden? For example, if I had a group with a Human Dragon instinct Barbarian, an Orc Armor Inventor, a Dwarf Precision Ranger, and a Human Maestro Bard at level 2, how smoothly could they be transitioned into Pathwarden while still retaining their original characteristics? Thanks in advance for any insights!
1 Answer
Hey! I’m actually the developer of Pathwarden, so I can shed some light on your questions.
1. While there are some map-related elements, Pathwarden is designed to work well with theater of the mind gameplay. For example, area effects are structured so you don’t have to worry about spatial shapes—totally streamlined for your storytelling.
2. Most Pathfinder 2e characters can be recreated in Pathwarden without too much hassle. They won’t function exactly the same as they do in PF2, but you’ll get pretty close, plus some extra fun options! Just a heads up, the Bard and Inventor classes might be a bit tricky—depends on how particular your players are about their class mechanics.
Oh, and if you’re interested, you can grab Pathwarden for free if you back my current Backerkit project. It’s a neat way to get into it! Let me know if you want more specific examples on character builds or mechanics.
What would you say is the main selling point of Pathwarden? What specific aspects of Pathfinder 2 are you looking to improve or change?