I’m planning a campaign set in our solar system in the year 2450, aiming for a feel that’s grounded in scientific realism—no faster-than-light travel and no easy artificial gravity. I’m envisioning clunky ships, corporate entities, no aliens, and cities of sentient AIs on the moon. Think “2001: A Space Odyssey” combined with “Outer Worlds”. I considered using GURPS 4e but would love recommendations for other specific RPG systems that could fit my concept. Any suggestions?
1 Answer
You might want to look into “Traveller: 2300” for soft sci-fi or “Cepheus Engine: Orbital 2100” for a more hard sci-fi approach. If you’re into a retro-futuristic vibe, “Hostile” is worth checking out as well. For something more rules-light, consider “Mothership” or “Death in Space”—these systems can easily adapt to your setting.