I’m on the hunt for a tabletop RPG that I can introduce to a group of players who are only familiar with D&D 5e. These players are laid-back and don’t tend to get bogged down by strict rules, which often leads to drawn-out combat sessions that feel more like reading than playing.
I’m aiming for a game that emphasizes quick and dynamic combat rather than a slow, rule-heavy experience. Ideally, the system shouldn’t be limited to low fantasy but should allow flexibility for any generic fantasy setting, specifically with elements for wilderness and dungeon exploration.
My main priority is to find a game that encourages creativity and intuition, allowing combat to emerge organically rather than being strictly defined by detailed damage mechanics. I’m seeking a game that maintains some structural rules while fostering a creative environment.
3 Answers
You might find NSR (No Skills Required) games like Cairn or Into the Odd to be perfect for your group. The combat is really quick, plus they rely heavily on player creativity and the GM’s judgment rather than sticking to strict rules.
Have you considered Shadowdark? Since its mechanics are derived from 5e, your players will pick it up in no time. It’s very streamlined and fast-paced! You can tweak it to fit that low fantasy vibe you want, and because of its minimalistic approach, shaping it to suit your needs is a breeze.
I’d suggest Dungeon Crawl Classics for fun and easy learning. Also, check out Shadow of the Demon Lord for some cool combat mechanics!
Yeah, both games are definitely fun! Good recommendations!