I’ve been a fan of Ubisoft’s games since the days of Far Cry 3 and 4, games that were marked by realism and a unique sense of stealth. These titles felt genuine but now, games like Far Cry, Assassin’s Creed, Ghost Recon, and even Black Flag have shifted into RPGs, incorporating level systems, color-coded loot, and bullet sponge enemies. It feels like these changes detract from the roots that made these series great. Is this a mistake on Ubisoft’s part? Are others feeling this way too?
8 Answers
Honestly, I love the Ubisoft RPGs, especially when they have co-op features. They’re not groundbreaking art, but they can be pretty enjoyable, much like watching a Marvel movie. You know what to expect, and it’s okay to sometimes just sit back, have fun, and move on.
Yeah, the RPG systems are often quite underdeveloped and get repetitive for those who play a lot of games. It’s almost as if Ubisoft went all-in on a trend without deeply evolving the mechanics enough to sustain the excitement.
While some gamers, including myself, have found enjoyment in Ubisoft’s evolution into RPG elements, it’s true that the industry shift has made their games feel more generic over the years. The changes were perhaps somewhat natural with what was trending, but sadly, originality has become less evident.
Okay, so maybe Ubisoft hasn’t fully nailed true RPGs, but they definitely haven’t harmed their franchise with minor RPG elements. What hit them hard is the repetitive approach and lack of innovation in their formula, not the RPG stuff.
The issue isn’t the RPG conversion but rather the approach of turning everything into a game as a service model. It’s tiresome to see the same pattern replicated in every game, diluting the uniqueness each franchise once had.
The modern Assassin’s Creed entries aren’t bad, and when people talk about better newer AC games, they often mention Odyssey and Origins. These games managed to provide a lot of content and had enjoyable elements even if they were different from earlier games like Black Flag.
I quite enjoyed AC Odyssey, despite the RPG elements. It wasn’t perfect, but it was a fun game with high production value. After spending hours in Far Cry 3 and 4, I needed a change from the repetitive tower climbing and stealth approach. Ubisoft adds variety with these RPG mechanics, which can be refreshing.
I think it’s important to acknowledge that not all of Ubisoft’s titles have been transformed into RPGs. They have recently released non-RPG games like Mirage in 2023 and Outlaws in 2024. Even ventures like Just Dance, Prince of Persia, Rabbids, and other mobile games aren’t RPGs. They do enjoy a loyal fanbase, and people obviously find enjoyment in these titles beyond the RPG realm.