Is Tomb Raider (1996) Really That Bad, or Am I Just Not Good at It?

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I’ve been giving Tomb Raider from 1996 a shot, but man, the jumping mechanics are driving me crazy! I’ve learned that you need to hold the X button, but I still find myself plummeting to my doom when I try to jump off ledges. Is it just me, or is this game really a pain to control? Who thought this was a good design?

3 Answers

JumpmasterJoe -

I think you might just need to practice a bit more. Tomb Raider has that unique control style which can be frustrating, but it’s definitely not a bad game. The environments are made to work with the controls, so once you learn the patterns, it gets easier. Try focusing on the grid concept and practice in Lara’s home. It can help a lot! Just keep pushing through!

EpicGamerGirl20 -

I definitely struggled at first, but it became one of my favorites after I figured out the controls!

RetroNerdKid -

Same here, it’s challenging but rewarding. Just take your time!

ControlGuru77 -

It’s not trash, it’s just a product of its time. The jumps can feel really specific because the game operates on a grid system. You gotta align yourself perfectly with the edge and then use the right timing for jumping. It’s like playing a puzzle game sometimes! Once you know the mechanics, it can be enjoyable. Also, try not to skip Lara’s house; it’s a great tutorial for learning the controls!

DigitalDude01 -

Yeah, just walking up to the edge will save you from falling right off. The game really punishes you if you try to rush it!

OldSchoolGamer34 -

Totally agree, once it clicks, it’s satisfying to nail those jumps. Plus, the nostalgia hits hard!

PixelProwler74 -

Honestly, it’s tough to dive back into older games like Tomb Raider. They were still trying to figure out 3D controls, and it can feel like you’re battling with the mechanics. Just take it slow and you’ll get the hang of it! I found it easier to manage once I realized that alignment is key before jumping. It’s definitely a learning curve, but it’s part of the charm!

JumpNinja99 -

Yeah, early 3D platformers had learning curves that today’s games just don’t have. It’s all about patience with those jumps!

RetroLover88 -

Right? I remember struggling with the controls, too, but once you get used to it, it’s kind of fun to solve those jumping puzzles.

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